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MASSIVE Road Redemption Update!!!

Changelog:

-Ability to earn Level Skips in Campaign Mode

-Intro Story Segment for Campaign Mode

-Tons of new music

-Voice acting and dialogue popups

-Enhanced Mission Details

-Boss Battles

-Final Boss and Post-Boss Mission

-Full Spectrum Highway is Back

-Improved Bike Physics and Handling

-Improved Diversity in bike selection

-Character Class Selection

-New, Much Improved Weapons System and Selection Interface

-Much Better Camera (especially in splitscreen multiplayer)

-Much Improved AI (more challenging game)

-Better Explosion Effects

-Completely rebalanced campaign mode missions for more gradual difficulty curve

-New weapons: pipebomb, warhammer, short sword

-Missions now start with bike moving rather than stopped

-Rearview mirror added (toggleable with button press)

-Enhanced enemy health bars that show gang allegiance

-Better difficulty curve related to projectile weapons (you first encounter the easy-to-use uzi rather than the hard-to-use magnum)

-Weapons now get bloody as you use them

-More clear visual design of who's wearing a helmet and who's not

-Enemy pipe bombs now less cheap/frustrating

-More cars in missions

-Kicks now more powerful

-Decapitations now award more bonus money, nitro, and health

-More log trucks in missions

-Improved transitions from one music track to another

-Animations added to bike selection menu

-Each gun now has a unique crosshair

-Improved environmental colliders

-Improved road textures

-Gun aim assist code finally works properly in splitscreen

-easier to read progress bar

-Lights on police vehicles

-Better car crash physics

-Grenade launchers are now their own weapon group, rather than being an upgrade from C4

-Fixed grappling hook audio bug

-Selectable riders now have unique starting weapons

-Campaign+ is now more difficult

-New intro splashscreens when game starts up

-Fixed bug relating to jump jets

-Fixed bug relating to automatic weapon soundfx

-Improved looking car rain cloud