Wishlist KINGMAKERS! After 4 years working on the tech, we are finally announcing our game Kingmakers. You play as a modern soldier who goes back in time to change history. You do this by taking command in massive medieval battles with thousands of soldiers. KINGMAKERS tech allow
After 4 years working on the tech, we are finally announcing our game Kingmakers. You play as a modern soldier who goes back in time to change history. You do this by taking command in massive medieval battles with thousands of soldiers.
KINGMAKERS tech allows for a real-time multiplayer battle simulation containing thousands of soldiers with the animation, graphical, and AI fidelity you'd expect from a shooter with only a handful of enemies at a time. This is accomplished through a 100% custom bare-metal multi-threaded AI system and a completely unique GPU based animation system.
In addition to the medieval knights, cavalry, archers and ancient war machines, you also bring your modern vehicles and weapons of war in this fully dynamic simulation.
So get ready to grab your modern weaponry and travel back to medieval England. Solo or with friends.
The titular hero SpeedRunner from the megahit SpeedRunners, is now a playable character in Road Redemption in the new May 2020 Update! Complete May 2020 Update Changelist SpeedRunner is now an unlockable rider! Unlock him by finishing the main campaign with at least 2 other rider
The titular hero SpeedRunner from the megahit SpeedRunners, is now a playable character in Road Redemption in the new May 2020 Update!
Complete May 2020 Update Changelist
SpeedRunner is now an unlockable rider! Unlock him by finishing the main campaign with at least 2 other riders SpeedRunner is the craziest Road Redemption rider yet: Infinite grappling hook that does 9999.99 damage No gravity while driving Apply gravity when you hit brake Infinite nitro Very low friction Hard to crash Is this even Road Redemption anymore? Did anybody test this? Who’s in charge here?
Fixed rare respawn bug that occurred in certain rooftop sections and bridges
Fixed various UI bugs
Framerate now capped at 200fps….please tell me that’s high enough or you people. Apparently this will prevent laptop overheating when running in “EXCLUSIVE” mode because their framerates were too high.
The Road Redemption: Revengers Assemble DLC features a new Endless mode with online leaderboards and three new racers with their own unique weapons! Endless mode boasts number of different single-player and splitscreen endless challenges (different bikes, different riders, etc) t
The Road Redemption: Revengers Assemble DLC features a new Endless mode with online leaderboards and three new racers with their own unique weapons!
Endless mode boasts number of different single-player and splitscreen endless challenges (different bikes, different riders, etc) that take the player through an endless set of the game’s existing levels. Players will compete for the top spots on leaderboards.
New Riders: Admiral Uganda - Features: Utilize Admiral Uganda's unique shield made of Vibronium to defeat your enemies. If you time your deflects perfectly the energy of the attacker is deflected back at him. You can also throw your shield to knock unsuspecting enemies off their bikes.
Theranos - Features: Theranos wields the dangerous Chaos Gauntlet. Every time you snap your fingers…Every enemy has a 50% chance of turning to dust. You have a 25% chance of turning yourself to dust, ending your game.
PC Master Race Rider - Features: How good are your specs? Flex your gaming rig with PC Master Racer! Loses 0.5HP per second, for every second that the framerate dips below 60fps The higher your graphics settings are, the more damage your character does The higher your screen resolution, the more nitro PC Master Racer has.
New Campaign++ mode when you finish Campaign+ mode! Double the riders per level! Tougher AI! Dramatically improved graphics Dramatically improved performance Dozens of new music tracks Local multiplayer "splitscreen" can now be played across 1, 2, or 3 monitors on one computer. E
New Campaign++ mode when you finish Campaign+ mode! Double the riders per level! Tougher AI!
Dramatically improved graphics
Dramatically improved performance
Dozens of new music tracks
Local multiplayer "splitscreen" can now be played across 1, 2, or 3 monitors on one computer. Everyone gets their own screen!
You can now play online with other players who don't even own the game, via Steam's new Remoteplay Together feature. Play the whole campaign this way, why not?
In celebration of Killing Floor's 10th Anniversary, save up to 75% on Tripwire games titles during the Tripwire Interactive Publisher Week *! *Offer ends May 20th at 10AM Pacific Time
In celebration of Killing Floor's 10th Anniversary, save up to 75% on Tripwire games titles during the Tripwire Interactive Publisher Week*!
Today's Deal: Save 60% on Road Redemption !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
Today's Deal: Save 60% on Road Redemption!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
October Update: Players with both KILLING FLOOR 2 and ROAD REDEMPTION in their Steam library will get access to an exclusive in-game crossover! Starting today, KILLING FLOOR 2 players can look forward to wielding the Road Redeemer. Wrapped in barbed wire and best suited for the B
October Update: Players with both KILLING FLOOR 2 and ROAD REDEMPTION in their Steam library will get access to an exclusive in-game crossover! Starting today, KILLING FLOOR 2 players can look forward to wielding the Road Redeemer. Wrapped in barbed wire and best suited for the Berserker class in KILLING FLOOR 2, the Road Redeemer bat is a favored weapon of the road warriors of ROAD REDEMPTION. Also starting today, ROAD REDEMPTION players on Steam can also expect two new riders from the KILLING FLOOR 2 universe to join the fray: Hans Volter and DJ Skully.
Changelog: Improved performance Online balance improvements More weapon and nitro pickups in online mode, leading to a more competitive game Slightly reduced the ubiquity of firearms in online mode Online play is now 50.2% more fun The compiled machine code now spells out a secre
Changelog:
Improved performance
Online balance improvements
More weapon and nitro pickups in online mode, leading to a more competitive game
Slightly reduced the ubiquity of firearms in online mode
Online play is now 50.2% more fun
The compiled machine code now spells out a secret message for true fans, but only in the Windows x64 version
No Man's Sky has managed to rediscover some of the hype it had back in 2016, when it disappointed us (and some other people maybe?) a little . With a peak of over 40,000 concurrent players the day the Next update arrived—now up to 80,000 on the weekend—there's clearly a resurgenc
Not everyone will, of course, but it's an interesting case study for a game staging a comeback, as it were. This week's PCG Q&A, then touches upon that subject. Which game deserves a No Man's Sky-style comeback? The answers can be pretty broad. It can be any singleplayer or online game that didn't quite reach its potential, or the audience it deserved. Maybe it was a patch or expansion away from being really good. We want to read your answers in the comments below.
Samuel Roberts: Dawn of War 3
Will a Warhammer 40,000 game ever be this lavish again? Dawn of War 3 got a pretty cool response at launch, and we'll never get DLC for it that adds the Necrons, Imperial Guard or so on to the fight. I think there's a great game somewhere in its extremely busy mix of MOBA and RTS, and I'd love to see it remixed into something more of a traditional RTS with an extra faction to see if that'd get any traction.
It sounds like the Dawn of War series is very much in the past for Relic now, though, and with my pessimistic hat on, I expect the next 30 years to be filled with 5 and 6/10 Warhammer 40K games that will never look this shiny.
James Davenport: The Bureau: XCOM Declassified
Remember the original trailer for The Bureau? A first-person X-Files still needs to happen, and it needs to be as weird as possible. Sentient goo creatures and strange pylons didn't make the cut in the final release of The Bureau, a disappointing shooter instead featuring XCOM's familiar humanoid aliens. And as great as No Man's Sky Next is, its impressive math still can't spit out truly bizarre creatures. I can't recall another game since The Bureau's early trailers that intended to toy around with incomprehensible lifeforms in 'enemy' AI. Prey got closer, but I'm more enticed by the quaint domestic setting of '60s suburbia as a foil to the unworldly, disruptive alien forces taking over the world right under our noses. With a near decade's worth of advances in graphics technology, now's the perfect time to give goo another go.
Tim Clark: Destiny 2 (wow, what a shock)
Office please, this is entrapment. Of course I'm going to answer Destiny 2. But pray hear me out for but a moment before taking to the comments section, 'trash game' rebuttal in hand. In the intervening year between launch and now, Bungie has been genuinely hard at work righting many of the baffling endgame design wrongs it made, to the point that—even right now, before the release of The Forsaken expansion in September—there's now a ton of fun stuff to keep hobbyist players plugging away. The recent Whisper of the Worm secret mission was a huge step in the right direction: A genuinely brilliantly designed level, dripping with brooding atmosphere, which packed a tough but not insurmountable challenge and rewarded players with a cool sniper rifle within which was bound the soul of a worm god. More like this please. And also more rocket-reflecting trousers, which we also saw revealed this week. I know you don't want to give it a second chance, but I think you'll thank yourself if you do.
Jody Macgregor: Road Redemption
Road Redemption is like Road Rash in that it combines motorbikes with deliberate head trauma, but also has procedurally generated levels, some of which are set on rooftops and have you jump from building to building while in others cars fall out of the sky inexplicably. It's great. You whack people with sticks or attach bombs to them or just boot them with a gloriously overpowered kick, pushing them into oncoming traffic or off bridges. It's about driving fast, bashing heads, and crashing because you're too busy trying to kill that one dickhead in your way to notice the truck barreling straight at you. But it didn't get the attention it deserved and even the weird announcement that Nutaku want to make a hentai version of it for some reason may amount to nothing. It could make a comeback—maybe with a better story campaign, one that you can play in co-op? It's picked up a new publishing partner in Tripwire and apparently an endless mode and leaderboards are on the way, so this one could actually happen. Fingers crossed.
Tom Senior: Dawn of War Retribution: The Last Stand
This game needs to come back so that developers can copy it and make more. It's basically co-op action RTS horde mode starring the ridiculous (and awesome) heroes of the 41st millennium. It's accessible, uncomplicated, and you can play it in small bursts. After each run the heroes level up unlock new loadout options that massively change their battlefield role. You can form a balanced team with a tanky Space Marine captain and a supporting Eldar Farseer, or you can all go Imperial Guard and summon all the turrets the Imperium can spare.
Last Stand was hidden away as a spare mode in Dawn of War: Retribution. Later it got a standalone release, but it never earned the following it deserved. It's (in theory) so easy to expand with new arenas and heroes. Somebody get on it.
Joe Donnelly: GTA singleplayer DLC
Okay, I'm cheating a wee bit here given this isn't a game, but I would love to see GTA single-player DLC making a comeback. Like most Grand Theft Auto-likers, I got on well with number four's The Lost and Damned and The Ballad of Gay Tony. GTA Online's most recent venture, After Hours, has me pining for something similar. Samuel's played more than me, but we reckon owning a nightclub in GTA Online is fun, even if keeping it successful is a little boring. With its wealth of neat cutscenes, real-world superstar DJs, and flashy vehicles, this feels like a missed opportunity—something which could have been great if packaged as a single-player, story-driven venture.
It's no secret GTA Online makes Rockstar money, but I can't be convinced the San Andreas faithful wouldn't jump on another Ballad and/or Lost-type outing, particularly since we've been without single-player DLC for the best part of a decade. Perhaps it's too late in the day with Red Dead Redemption 2 around the corner, but one can dream all the same.
Phil Savage: I'm staying out of this for reasons
I feel like this is just another trap to get me to answer Dragon Age 2 to a question and I'm not falling for it.
Andy Chalk: Deus Ex: Invisible War
I've said many times before, and will no doubt say again, that Deus Ex: Invisible War is a good game. Too many concessions were made to accommodate streamlined gameplay and the limitations of consoles, the focus was too narrow and small, and comparisons to its near-mythical predecessor were bound to come up short. But underneath all of that is a very solid shooter-RPG that goes to some very interesting and unexpected places, and is by any reasonable measure a game worth playing. And with nearly two decades of time to reflect on what Deus Ex really is (and isn't), I think it'd be a lot of fun for Eidos Montreal (since Ion Storm is gone) to take another run at it. It's been way too long to rattle off many details, but improve or replace wonky systems like the unified ammunition pool, expand the existing areas and add some new ones, and throw in a bit of that crazy "aliens in the basement" DX bullshit, and I think you'd have a real winner on your hands—not just a good shooter (which it already is), but a good Deus Ex game.
Evan Lahti: Star Wars: The Old Republic
It's funny that this is coming from PC Gamer's biggest Star Trek fan and MMO critic, but looking back at it now, The Old Republic deserved a second chance to reach its full potential. This was one of the most ambitious and expensive games of the era, partly because it was the massively-multiplayer-ification of one of the most beloved RPGs of the previous era. It was a fully-voiced story with branching decisions built inside the biggest entertainment license in the world, by an experienced studio. Most reviewers liked it a lot. IGN gave it a 9, Eurogamer an 8, and it got a 93 from us. Why did it seem to fade into the wind so quickly?
I asked our MMO expert Steven what held SWTOR back from being a true hit. "It was a real obvious World of Warcraft clone. It really leaned so heavily on borrowing a lot of the major ideas of WoW without trying anything new—why would anyone play that if they're embedded in WoW?" Looking back at the 2012 gameplay, EA's safe approach to designing combat and quest systems based on the MMOs that had defined the genre years before probably wasn't the best move. SWTOR pales in comparison to stuff like Warframe, which released only a year later (and Destiny arrived the year after that). In this games-as-a-service era, where successful multiplayer games like Fortnite reinvent themselves constantly, the sprawling Star Wars universe lends itself to that kind of tumult and constant change. Hopefully Star Wars will get another shot at an ambitious story-and-multiplayer-driven game in the next few years.
Changelog: Easier to navigate around walls and other obstacles, leading to overall faster and smoother gameplay Online Multiplayer Player vs Player combat more fulfilling with better physics, adjusted nitro and ammo pick-ups, and adjusted number of cops on the scene!
Changelog:
Easier to navigate around walls and other obstacles, leading to overall faster and smoother gameplay
Online Multiplayer Player vs Player combat more fulfilling with better physics, adjusted nitro and ammo pick-ups, and adjusted number of cops on the scene!
-Linux version updated to match current PC version -Small AI upgrades on all versions -Subtle performance improvements in Windows version due to improved lighting efficiency.
-Linux version updated to match current PC version -Small AI upgrades on all versions -Subtle performance improvements in Windows version due to improved lighting efficiency.
-Linux version updated to match current PC version -Small AI upgrades on all versions -Subtle performance improvements in Windows version due to improved lighting efficiency.
-Linux version updated to match current PC version -Small AI upgrades on all versions -Subtle performance improvements in Windows version due to improved lighting efficiency.
Armor Blitz is one of Nutaku's more popular free-to-play browser games. Hentai has become a bit more blasé since the early days of dial-up. If you have a fetish, there's a manga with a lesson about tentacles waiting for you. Or maybe a low-budget homespun anime where the Jetsons
Armor Blitz is one of Nutaku's more popular free-to-play browser games.
Hentai has become a bit more blasé since the early days of dial-up. If you have a fetish, there's a manga with a lesson about tentacles waiting for you. Or maybe a low-budget homespun anime where the Jetsons really meet the Flintstones somewhere in the damp halls of Pornhub. If you prefer something a bit more interactive, erotic visual novels are sprouting up on Steam every week, though maybe you'd prefer to keep that particular part of your play history to yourself. That's where Nutaku, an online portal built for hentai games, comes in.
Nutaku is home to a library of dozens of hentai and erotica games, with a userbase that outgrew Kongregate's audience of 12 years in a quarter of the time. It's no surprise that the internet is horny, but how does widespread groin heat account for 50 million users a month when porn is already free and limitless elsewhere? Playing a clicker or match-three puzzler with the occasional splash of fairy genitals is a hard sell against free porn streaming sites with near limitless libraries.
According to Nutaku President Mark Antoon, their success isn't solely riding on the potency of said fairy genitals. Their success rides on reaching out to struggling game studios and investing in them under the condition that they add erotic elements to their games and sell them on Nutaku. Sex is selling, the sky is blue, and anime boobs are keeping some small studios afloat in a highly competitive videogame market.
Foreplay
It's difficult to imagine that the people behind something as cute and accessible as Pirate Legends would soon be selling the likes of Pussy Saga and Bitch Hunter.
Nutaku was started in January 2016, and is now the largest 18-and-up free-to-play browser and downloadable game platform on the web, Antoon tells me. To be fair, I can't think of any other adult-oriented free-to-play browser and downloadable game platforms off the top of my head, but boasting more users than Kongregate is still a decent deal.
And while the majority of Nutaku's games follow the tired industry tradition of serving heterosexual men, things are slowly changing. According to the company, the number of women on the site has grown from 8 to 16 percent of the userbase over the last year, a change partially owed to a growing library of games made for multiple sexual orientations.
But before Antoon and company were building a platform for rude and nude cartoons, they were making games—and failing miserably.
"We actually started off as game developers ourselves in 2012. At the time we had hired a big group of very expensive developers, artists, game designers, producers, and we launched our first game Pirate Legends, a tower defense game, in 2013," he says.
It's difficult to imagine that the people behind something as cute and accessible as Pirate Legends would soon be selling the likes of Pussy Saga and Bitch Hunter, but the realities of modern digital storefronts tell the story.
Even a front page feature on the Apple App Store couldn't get enough eyes on Pirate Legends in 2012, which had to compete with EA's tower defense monolith Plants vs. Zombies 2, which launched the very same week. After spending around one million dollars in 11 months, Pirate Legends only made $500,000 back. Their studio Super Hippo Games took the hit on the chin and tried again with Don't Be Squared, a runner meant to be a lesser risk that proved an even bigger loss. With a budget of around $200,000 and eight months in development, it only made $15,000 back on the App Store and Google Play combined.
Curation is a problem facing all of the biggest storefronts in gaming. The growing volume of daily releases means Steam, the App Store, and Google Play are burying great games by the minute. Standing out takes one hell of a marketing budget, strong relationships with the companies at the helm, or dumb luck. So rather than try to find an audience in a hurricane, Nutaku was created to develop a smaller audience away from the noise.
Valuable assets
Originally founded as a platform for translating and distributing lesser known Japanese games, Nutaku began working with its former development studio turned publishing partner Super Hippo to invest specifically in the translation of Japanese hentai games, and cemented an identity. Now, they've found enough success to reach out to troubled studios that are in the position they were in during their Pirate Legends days, and invest in them to "adultify" their games.
"We actually just started a 10 million dollar investment fund, where if you're a studio and you have a game that didn't get the exposure on the stores, and you're pretty much about to close, we go to you and we say, look, we will give you money to adultify it," Antoon tells me. "Say they want $50,000 for five months of development—we'll give them that money over five months. 10K a month, they adultify it, they distribute on Nutaku, and typically they succeed."
War has definitely changed.
Antoon highlights dating clicker Crush Crush as a notable marker of success, both for Nutaku and developer Sad Panda. As a game that originally launched on Steam without much fanfare, Nutaku gave Sad Panda money and time to add short sex scenes. It has since done extremely well on Nutaku. Specific figures weren't disclosed, but Antoon says that some developers are making 10 times as much as they did on other platforms.
Armor Blitz, light hero-based tactics game, is another that made a sharp turn from the family friendly App Store and onto Nutaku with new erotic art in tow. "We initially contacted the developers and they were about to launch it in the app store, and we said 'Guys, you want some funding to turn it adult and put it up on Nutaku?'" Antoon continues, "And they said, no, we don't really need that, we're going to make millions in the App Store. They were so confident that they would be successful." Antoon says it only took the devs a week on the App Store to call them back.
The game making the most surprising leap into Nutaku's damp arms is motorcycle brawler Road Redemption, a project that has been in the works for nearly a year, according to Antoon.
"We approached them, we funded them to create an adult version of it," he says.
Where does the nudity go?
The new version, due out in early 2018, will feature a new story mode with animated cutscenes that play out between missions, full of sexual content. Because they're a simple reward that don't get in the way of bashing other cyclists with metal pipes, Road Redemption-plus-sex could be one of the horniest motorcycle brawlers ever made and still be as fun to play as before—a game where the rubber truly meets the road.
It's unlikely that Nutaku will provide the same reach Steam is capable of for something as mainstream as arcade racing, but the adult version will at least stand out on a smaller service built for a more targeted audience.
We approached them, we funded them to create an adult version of it.
Mark Antoon, Nutaku President
The success of an unexpected conversion like Road Redemption's has the potential to encourage other small studios to give their games X-rated makeovers as well. If a motorcycle brawler can inject sex, and do it tastefully without compromising how it feels to play, then what other genres might we see on Nutaku in the years to come? Personally, I have nice dreams about sex-positive 4X games, though I've also ventured a bit too far into Hollow Knight tumblr where the work is already done 100 times over. I'm into bug stuff now.
Nutaku has proven there's fervent demand for curated sex games, but the company's guerilla approach to recruiting developers has made for some strange products, their original versions still visible beneath a thin layer of cartoon sex, the paint still wet.
Steamy, not quite dreamy
And that's OK according to Antoon. "They're not there to watch porn," he says. "If they want to do that, they can go on Pornhub and and they have almost unlimited content that they can watch completely for free. They come to play our games because they're fun, mostly."
I find it hard to believe that 50 million people are visiting Nutaku just to play Bejeweled clones, but the reason they're visiting isn't the point. There are enough players to warrant bigger games now, such as Shards of Eradine, which is a fully-fledged JRPG with the added incentive of "collecting," and presumably having sex with, a cast of 44 nymphs. Despite its scope, Eradine still depicts women as prizes to be collected for sex, a common thread in Nutaku's library, which heavily features young-looking, submissive characters for the player to court, or collect like toys. The service can and should grow to support games that explore and engage with sexual subject matter in more thoughtful, diverse ways. And that can happen, but only if that's where the money goes.
"At the end of the day, we're a platform, so we distribute wherever the market has to offer," says Antoon, "but we do invest heavily in studios around the world."
Hopefully those investments lead to some change. It's desperately needed. Exploring the library, I found it impossible to ignore how skewed and troubling the framework for the majority of its erotica is. In Crush Crush, you click on women, and automate work and self-improvement tasks in order to inevitably, undoubtedly have sex with the characters. It distills the anxiety of performative masculinity in men, while reducing women to objects, attainable through rote attrition. Harem Heroes treats women like Pokémon, invoking "Gotta catch 'em all!" verbatim.
Sex-positive games need better representation in the industry, there are plenty of existing games that aren't one-dimensional, like Ladykiller in a Bind's honest approach to consensual BDSM or Coming Out on Top's steamy gay dating fantasy. They're just not on Nutaku, leaving clumsy free-to-play flagbearers like Girls on Tanks at the fore.
Every game that makes it onto the platform is reviewed by compliance team, which is a point in Nutaku's favor compared to Steam's oversightless publishing.
Worse, most of these games are arranged around a loop that quickly points you to a microtransaction store where you can purchase boosters that reduce the time required to click their clothes off. Monetization is necessary for free-to-play games, but many on Nutaku feel especially predatory, using the allure of water balloon breasts to get players to engage with shallow games and egregious monetization systems. In Crush Crush your clicks stop meaning much after 10 minutes or so, at which point you can 'prestige' the game and start over with a slightly juiced clicks, or you can head to the gem store and purchase time slots to boost your progress. You're not meant to get to know these women, you're meant to optimize a coin- or rusty crank-operated machine that removes their clothes.
To Antoon's credit, some games that make it onto Steam don't even make the cut for Nutaku. Even though the characters are fictional, they must be and look 18 or older, though I think the majority of games on the service sit right on the edge of that line. No depiction of incest is allowed, no animals can be present, even incidentally, in a sex scene. And no sexual violence, blood, or death is allowed. Most importantly, every game that makes it onto the platform is reviewed by compliance team, which is a point in Nutaku's favor compared to Steam's oversightless publishing, which allowed games like House Party.
"[House Party] was given to us by the developer, we looked it over, and our compliance department failed that game," Antoon tells me. "We told them we could not put it up. There was blackmail in it, and we simply said you can't have that. And so we said we couldn't accept it, and guess what, that game is up on Steam today. So a game that we don't accept is acceptable by Steam."
Comedy isn't an excuse for some of the sexual scenarios in House Party.
House Party released on Steam into Early Access with fully simulated sex scenes, including a scenario that involves stealing provocative photos from a character's phone as leverage in order to blackmail them into having sex. It's a truly gross act played off as frat house comedy. It was available for a month before Steam removed it from their service under the conditions that the developer censor the sexual content, but the blackmailing scene still remains. Nutaku should be commended in this case, despite its uninspiring library.
Antoon is hopeful the diversity of their library can grow, pointing to sister-site Kimochi: Red Light as evidence, touted as Nutaku's own 'Kickstarter for adult games'. A slow, but steady stream of pitches have appeared on the service, many of which received full-funding, though it's unclear how the projects themselves have fared so far. In time, Kimochi could prove to be a reliable way of sourcing money for small developers, as well as a testing ground for riskier, more progressive sex game pitches. So far, there's nothing too surprising up for funding.
If Nutaku stays principled and capable of reviewing every game coming its way, and takes risks with weird projects like Road Redemption's sexy conversion, I hold out hope that it becomes a distribution platform that finds its feet and doesn't follow the money at the expense of values. With the right leadership, Nutaku could end up being the destination for deep (stop it) sex positive games that explore more than surface level titillation—and cartoon breasts that could smother a gorilla.
In an interview with PC Gamer, Mark Antoon, President of Nutaku, a digital distribution platform for adult games, revealed that they've been working with developers Pixel Dash Studios and EQ-Games to produce an adult version of Road Redemption, the motorcycle brawler developed as
In an interview with PC Gamer, Mark Antoon, President of Nutaku, a digital distribution platform for adult games, revealed that they've been working with developers Pixel Dash Studios and EQ-Games to produce an adult version of Road Redemption, the motorcycle brawler developed as a spiritual successor to Road Rash.
The conversion is part of Nutaku's 10 million dollar initiative to reach out to smaller studios and fund sexier versions of existing games. "We approached them, we funded them to create an adult version of it," Antoon told me.
I reached out to a Nutaku representative for more details on what we can expect an adults-only version of Road Redemption to look like, and while I wasn't provided any assets, they let me in on a few changes we can expect to see in a much nuder, ruder motorcycle brawler. Don't worry, the bikes stay fully clothed.
The story mode will be completely new; rather than chasing down an assassin to collect the bounty on their head, you'll be chasing down "a powerful kidnapper" in an attempt to save the beautiful daughter of a rich warlord. You know, regular motorcycle stuff.
To accompany the story, new animated motion comics will play out between missions, most of which will feature the "adult content" we all know and crave. Exactly how 'adult' they are, I'm not sure, but if Nutaku's current library is any indication, they'll feature enormous breasts and low, canted angles of The Sex Act. And if you can't get enough of those comic cutscenes, an album feature will be included so you can rewatch them whenever you like.
Whether the in-game models will be nude as well, I'm not sure, but that stuff hasn't been left untouched. New dialogue will play out during missions that will provide a bit more insight to the story and characters, though I'm not convinced the story and characters will matter much in the end.
Our own Jody Macgregor played the PG-13 version that just left Early Access and had quite a good time. How much gooder can nudity make it? Well, BMX XXX didn't leave the bar very high, though I'm not sure how tasteful sex scenes can come off when you've been bashing fellow cyclists' heads in with a steel pipe for the last 15 minutes. Still, I'm open to being surprised.
Changes -Tweaked difficulty balance: game is slightly more difficult -Tweaked heavy weapon abilities so more powerful but can be deflected -Fixed unfair shortcuts in online multiplayer
Changes -Tweaked difficulty balance: game is slightly more difficult -Tweaked heavy weapon abilities so more powerful but can be deflected -Fixed unfair shortcuts in online multiplayer