Patch 0.55.1
Achievements
Added achievements to the demo.
Added “trackable” achievements with a variable showing your progression.
Features
Added a setting to adjust screenshake intensity.
You can now choose ALPHA skins for units (with a few surprises).
Balance
Pirate Chip: Its power has been changed to “Start of Combat: The ally and the enemy at the front increase their HP by 50%.” We hope this will make the unit more useful. If it doesn’t, we’re willing to explore other avenues.
Shrimp: Its HP has been increased by 3.
Thief: Its HP has been increased by 1.
Kraken: Its HP and ATK have been increased by 1.
Noodulu: Its HP has been decreased by 1.
Skeledart: Its ATK has been increased by 2.
Sword: Now gives +5 ATK (instead of 4).
Navigator: Now activates a maximum of 5 times per phase.
Jetpack: Now moves the unit one position backward instead of all the way to the back.
Shop Phase
Improved performance in the shop.
Improved feedback when adding an item.
Improved navigation between cards.
Improved the delay at the end of the shop phase.
Bug Fixes
Fixed the Leviamino vs Leviamino bug.
Fixed the Binocular bug.
Fixed the Erocultist + Sliche interaction.
Fixed the Crustacheese + Flossassin bug.
Fixed the Navigator + Backpack Thief bug.
Fixed Tampire projectile issues.
And a bunch of other small glitches have been fixed.
