And here is a day 0 patch :P
- Adding missing colliders to various object.
- Adding a new message that spawns in front of player view. For now, only "Inventory Full" exists.
- All UIs update on item pickup/use. E.g. fabricator item requirements will toggle colour if the item is added to inventory or removed from it. Same for building menu.
- Fixed a bug in Battery Generator when no grid is present. With no present grid the battery would just pop out and error a lot.
- Streamlined inventory code. Some weird double placement occurred.
