Some work was done in January! Quite a few errors were made and fixed, but the bulk of the work involved making a new animation graph for the warrior character! You can see the devlog here, and listen to me ramble. Or skip the video for the tldw;
I already have a rather complex (tbh I lack anything to compare to since this is my first rodeo) animation graph for the mage. I didn't feel the need to duplicate it or create a new one from scratch for the warrior. So I ended up reworking what I had to enable the single animation blueprint to switch between character classes automagically.
This is important because, as you can see below in the original concept art, the warrior uses a pointy stick known as a trident instead of magic to defeat his enemies.

How about that concept art though? I had at first thought of him as being more human. However I turned away from that and had the artist create something totally new based off the earlier guidelines I had when making the mage.

I like this new design MUCH better. I wanted to make sure he fit with the mage and the redesign helped me focus the world lore a little more. I'm excited to start sharing some of that information with everyone when the time comes. Till then I will continue working on the game itself.
Speaking of that. Please keep in mind that everything shown on the screenshots and videos is a work in progress. I'm not entirely sure the game will end up looking like that. I have confidence in the new models that we are working on behind the scenes and there is a lot of quality of life things that aren't added yet also. Mostly vfx and sfx stuff here and there is missing. I do primarily focus on the gameplay functionality right now.
I like to keep all the pretty art to myself! Mwahahahahha. (j/k I'll share it later on)
Don't be a stranger! Let me know what you think if you have any questions hit me up or just hit wishlist so I know you're out there. I've got to get back to work on the game, the special abilties won't prototype themselves!
