The interface automatically scales according to the resolution
Added global speed adjustment
The controller failure problem occurred again. I tried all the previous solutions. After 5 hours of research, I found that the controller had multiple modes and the wrong mode was selected.
Optimized the long-range scrolling effect and used a perspective camera
Multiple cameras switched to perspective cameras
Changed the perspective camera zoom logic
Optimized the cracks in the background tiles and improved them by using image bleeding
Testing the global speed adjustment may cause wall-sticking failure, so this function was cancelled
A new situation of controller failure after exporting occurred. After testing, it was caused by steam input, which was solved after disabling. Whether it is turned on or not does not affect opening the game from steam, but only affects opening the game in local testing. You need to restart the game after setting.
- News and updates
- X Run 3
- 20240830 Small update
Source: Steam Community (opens in a new tab)
