Hello everyone,
Due to ample time, our scheduled progress has been significantly advanced. We are excited to share a sneak peek of the content that has completed the first phase of testing at the end of this scorching summer.
Prologue ~ Chapter 1
(Early Access Part)
Modifications/Additions:
- Added a guide item “Zheng Ning’s Commission Notebook”. If you haven’t obtained it, just go home and sleep on the left side of the bed to get it.
- Terrain adjustments and added an early leveling area “Goblin Town”.
- Adjusted some story performances.
- Optimized some event programs for slightly better performance.
- Fixed some minor errors.
- Increased the strength of enemies in “Deep in the Marsal Forest” and “Fourth Floor of the Wuer Cave”, and modified the conditions for triggering related stories.
Chapter 2
Highlights:
- Introduction of enemies with special abilities or high attribute resistances.
- Branching storylines where the success or failure of preliminary tasks will affect subsequent plots.
- New companions for the Mage and Hunter, expanding tactical options. (You might even one-shot strong enemies if you're lucky)
- Release of growth items and new equipment, including limited-time powerful weapons!!
- New special skills to make cleaning up easier.



Chapters 3 ~ 4
Highlights:
- Expanded free exploration areas and secret treasures protected by guardians.
- Main quests with flexible completion times.
- New companions joining, along with those adventurers hiding in the corners.
- More special skills and powerful weapons, don’t miss out!
- Arena and job change trials awaiting strong challengers.
- Item “OOO’s Travel Alchemy Kit”, so you never have to worry about finding a potion shop while on the go.



