Fixed the inability to scroll while beginning to find initial wire location.
Rotations before first selected point now also (hopefully) behave as expected.
[Introduced Bug 007]
Anti aliasing switched to FXAA.
Still investigating post processing implementations of SMAA (which UE does not support)
Other camera-radius controlled variants of MSAA too.
This will require a re-work towards a forward renderer.
Might impact the nice flat lighting.
Rotations have been modified to only WASD.
Key direction now correspond to the face they point towards.
Mouse gestures have been implemented.
Holding the middle mouse button, dragging a direction, and then releasing, will rotate the cube in that direction.
Hold -> Drag up -> Release. Equivalent to pressing W.
Added the ability to skip the intro video by pressing Restore -> Confirm from the main menu.
Network features are disabled, and there should no longer be a firewall nag when opening the game.
