Hello everyone,
The first of you have already tried out the demo and promptly encountered a few problems! Thank you for writing to me so that I can deal with any bugs as quickly as possible. Here is a list of the changes that come with the current version of the demo:
- Fixed a bug (hopefully) where the stone in the platform puzzle would occasionally get stuck in the air.
- Lowered a path in the transition to the platform puzzle so that you can't get stuck in it.
- Made the sound of the organs a little quieter.
- Adjusted the physics of the scales in front of the castle so that they can be tilted more easily.
- Plugged a gap in the castle towers so that Fluff can't slip through.
- Adjusted a collider of a cable so that you can't climb on the cable and avoid a puzzle in the castle.
- Fixed a gap in a scaffold in the castle puzzle so you can't bypass parts of the puzzle.
- Added an additional wooden scaffold in the castle puzzle so that you cannot leave the playable area.
- Fixed a gap in the mountainside that allowed you to bypass all puzzles and get straight to the end of the level (the bug hurt ːsteamhappyː).
- Placed rocks in the lower waterfall to prevent Fluff from getting stuck.
- Extended an area in the middle waterfall with scaffolding to prevent climbing on the rock face.
- Reworked distance culling in many areas of the level to improve performance
That's it for the changes - if you have any more, post them in my Discord Server!
Have fun with Fluff's Adventure
Your Kai
