Bug Fixes
Fixed an issue where the game could crash when multiple bullets hit an enemy simultaneously.
Fixed an issue where “Invoke Script” did not work correctly in HTML5 exports.
Fixed an issue in HTML5 exports where wall contact detection sometimes did not work correctly on the first trigger.
Fixed an issue where the “Parent is not affected by attack area” property in ChildSettings did not function correctly.
Fixed an issue where ChildSettings properties could not be modified using the “ChangeObjectProperty” action.
Fixed an issue where connection point references were not resolved correctly during the first execution of “MoveObject” after a scene started.
