Weekly AGMaker #007
■Greetings
While it ranks among the most challenging in the MAKER series,
the tool itself evolves alongside its growing users. By interacting with and understanding AGMaker, we promise further growth.
We look forward to your continued support in 2026!
We post promotional content on the official Japanese X account.

●AGMaker News●
Producer Letter #17 has been released!
Lightweight objects are scheduled for implementation, offering a glimmer of hope for bullet hell game creation. Having grown alongside you all this year, ≪ACTION GAME MAKER≫ will continue developing into an even better game engine!
Of course, this is still at a basic implementation stage,
so we'll eagerly accept your requests to refine it into a great system!
From ≪Shirokishi≫

A sample using virtual pads/buttons has been released. Project data is also available for download, so you can use it to swap out graphics or incorporate elements. Explanations are provided by GUILD. Learn pseudo-vehicle movement and physics-based wall destruction mechanics.
●AGMaker Event● Happy Holidays! Santa's gift collection game is now complete! Playable in your browser. https://gotchagotchagames.itch.io/santa-game-sampleagmaker
Controls: [Z][X] or touch on mobile.
※When using touch, aim for the center area.

Features I incorporated:
・Multi-level scrolling
・Player movement controlled via virtual buttons
・Cool particles
・Score bonus for collecting gifts of the same color
・Meteor hit means game over!
I'm also distributing the project data, so I hope you can use it for your own game development.
■Bonus Corner
This year, I'm aiming to exhibit at indie events and will give it my best shot!
My goal for this year is “Exhibiting at AGM”.

As a creator myself,
I hope to move forward with users on the same level, at the same pace.
Let's not be afraid of tools, but understand each other.
ACTION GAME MAKER!
