Weekly AGMaker #006
■Greetings
Only a few days left this year... just a few days!?
I'm confident that AGMaker's first year is progressing steadily, if slowly.
We're posting promotional content on Japan's official X.

●AGMaker News●
Improved debugging environment for easier object inspection
Variables and state conditions can now be observed.

Non-unique copies (synced with original links) will be marked with a “chain” icon!
Colors will also sync, so use dedicated color schemes for better visibility.

●AGMaker Event●
Announcement on the 18th! Complete and release your game by the 24th!?
※Images are in Japanese only

Of course AGMaker will participate in this seasonal event!
That said... designing the system, creating the art, and implementing it is quite a lot of work.

Create multiple scrolls

Implement virtual button support for player movement controls

Adding more particles. We're working hard to unveil it tomorrow!
■Bonus Corner
This is the last update of the year.
I'm thinking of trying AGMaker prayers at a shrine for the New Year.
Bringing ideas to life.
You can make games this quickly (planned)!
ACTION GAME MAKER!
