ACTION GAME MAKER 1.1.11 Patch Notes
Improvements
Added a new property to AnyState links: “Can Transition to Self.” In versions prior to 1.1.6, once a state was transitioned to from AnyState, the AnyState conditions would not trigger again, preventing re-transition. However, in 1.1.7 and later, AnyState conditions could trigger repeatedly, enabling re-transition into the same state. Although this was unintended, the new behavior also provided useful applications, so a new property has been introduced to allow users to choose between the old and new behavior.
Bug Fixes
Fixed an issue where loading under specific conditions could break the scene tree structure.
Fixed an issue where saving/loading while an enemy was in a “removed” (despawned) state could cause a crash.
