Improvements
Changed how the editor version is managed. → The version.py file now handles the Godot version, which may help resolve issues related to GD Extension version compatibility.
The Change Object Property action can now target a parent object without needing to specify a scene. → Note: To display the dropdown list for variables/switches, object specification is still required initially. After selecting a variable or switch, the action will still work as long as an object with the same variable/switch name exists in the hierarchy.
Bug Fixes
Fixed an issue where states could not be created or pasted while a group was selected in Visual Script.
Fixed an issue where scene transitions did not trigger even when transition conditions were met via variables at scene start or upon transition completion.
Fixed a bug where logic conditions failed to trigger correctly when more than four were connected.
Fixed issues with some objects in the Tutorial Project.
When executing RemoveSelf, the system will now display an error if the object has already been deleted via actions like ChangeObject.
Fixed a crash that occurred when multiple scenes were deleted simultaneously during scene transitions.
