Improvements
Added an option to ignore the owner in ContactWithAttackArea and ContactWithHitArea. → Prevents behavior like receiving damage from your own attacks.
When moving in a direction without an assigned animation, the object will now maintain its last facing direction, instead of forcibly switching to the default. → This improves support for side-scrolling games with depth, such as belt-scroll action games.
The default target for HP = 0 conditions is now set to self.
If move enabled is off and there is no followable CameraTargetSettings, camera focus will now be disabled.
Bug Fixes
Fixed error messages related to CameraTargetSetting.
Fixed a crash when the parent object disappears before a bullet does.
Removed unnecessary CameraTargetSettings from various base template objects.
Fixed missing effect errors for the smoke effect in treasure chest template objects.
Fixed an issue where animations added to AnimationPlayer were sometimes not recognized by the GameObject.
Fixed a bug where newly created float variables were converted to int.
Fixed an issue where the value of Zoom Max was being forcibly applied even when Zoom Enabled was turned off in ZoomCamera2D.
Corrected some translations.
