Fellow Necromancers,
Another quick update today! Now if your Monster is Dazed, any affected Move will have its Damage number highlighted in blue in the description text during Battle, and be surrounded by *s as well (eg Deal ]*2* Damage).
A couple small balance changes as well:
Eyetric:
Combo Barrage is now affected by Power after Damage is calculated, rather than Power being added for each Move used.
To remain consistent with how other Moves work, this has been changed back to it's original design. We will continue to monitor Eyetric and see if Combo Barrage is fine as-is, or needs reworking to better align with Power.
Irolo:
Brainstorm now costs 2 (was 3) and no longer has Forget
Brainstorm felt quite underwhelming as a reward Move, so we're giving it a substantial buff.
Mawclaw:
Entrenched now only requires Mawclaw to have Block (was 20 Block)
Mawclaw is very powerful, but needs a lot of help to really shine. We're hoping that buffing Entrenched makes Mawclaw a little better to use while you're putting your build together, rather than keeping it on your bench until everything has aligned.
Nellop:
Toxic Cut now has Target Enemy lose HP equal to its Poison (was dealing Damage)
Slight change in how Toxic Cut works, so it is no longer affected by Dazed, Exposed or Power.
Veesting:
Tri-Sting now deals 2 Damage 3 times (was 1 Damage)
If your Veesting was Dazed, Tri-Sting would do nothing (1 Damage gets rounded down to 0 under Dazed), meaning in certain fights Veesting could never connect as the Enemies either always had Block, or it was Dazed.
Will be all quiet at the Citadel over the next 3-4 days as we look into changing the contrast and an additional font for those who find the current one difficult to read.
Happy reanimating!
