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Patch v1.0.2 Changelog

Fixes:

  • Overhauled the network code
  • Team chat messages are no longer posted twice
  • Fixed the issue that your mech sometimes wouldn't spawn after joining a server or after dying
  • Fixed an issue with the countdown during mapchange where it sometimes would go below 0 and keep restarting -the map over and over
  • Music should now abide by the music volume at all times and no longer play at default or max volume while loading a new map or scene
  • Chat-messages now have a black outline which will make them visible after Orbital Warfare games
  • Game logic will now continue in the background when the window loses focus
  • Hint visibility should now abide by the Option and no be re-enabled every time you start a new map
  • Fixed an issue with turrets sometimes wouldn't fire at opponents
  • New icons in the fragscoller for suicide and out of bounds
  • Pulse Rifle ammo indicator redesigned
  • Shredder ammo indicator redesigned
  • Font size has been reduced on the Deathmatch score screen
  • If you are disconnected from the master server for some reason, the game should now try to reconnect
  • Failing to create a room and then joining another room will no longer make your client show multiple instances of the same weapon in the loadout screen.
  • Inactive Energy Cores should no longer be appearing when joining a server which has been running for a while.
  • Tutorial texts should now be showing the correct information.
  • Chain Gun should now use the Sound Volume on the click-sound.

Balance:

    Weapons
    • Discharger
      • Cooldown increased to 1, up from 0.8.
      • Damage decreased to 82, down from 88.

      Nailgun

      • Velocity increased to 61, up from 51.Shredder
      • Damage decreased to 56, down from 84.