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Patch v1.0.4 Changelog
Added:
- Shield now has a fading animation when spawning and dying.
- Shield now has an visual effect playing when it's being hit.
- Quick Play buttons are now more visible and has new graphics.
- Discharger has a new graphics at the end of the Lightning Line.
- Basic support for dedicated servers has been added, a complete guide will be posted in another thread.
- Steam Cloud support has been added for the Options file, it should no longer be reset whenever we patch.
Changes:
- Euthanasia now requires you to deal damage within 3 seconds before the out-of-bounds death.
Fixes:
- Issues with player health desync should be resolved, this means that you should always get points for a kill, never encounter invisible players etc.
- Added error popup when trying to join a full server.
- Satellite Turrets will now always fire at enemies.
- Utility ammo will now update on non-server clients.
- Shield should now properly block all blockable projectiles.
- When joining a server which has been running for a while there should no longer be loads non-interactable Energy Cores scattered all over the map.
- Font size in the score screen reduces to facilitate more populated servers.
- Obliterator achievement should now work in all game modes.
- Fixed issue with Mac fullscreen.
- Nailgun will shoot down other projectiles again
- Issues with the Euthanasia achievement has been resolved so it should once again be earnable.
- An engine-related memory leak has been resolved.
Balance
- Discharger cooldown decreased to 0.9, down from 1
- Shredder shots lifetime decreased to 0.2, down from 0.5
- Shredder shots knockback decreased to 0.8, down from 2
- Phase orb now has stronger pull
- Phase orb DPS increased to 220, up from 200