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Patch v1.0.4 Changelog

Added:

  • Shield now has a fading animation when spawning and dying.
  • Shield now has an visual effect playing when it's being hit.
  • Quick Play buttons are now more visible and has new graphics.
  • Discharger has a new graphics at the end of the Lightning Line.
  • Basic support for dedicated servers has been added, a complete guide will be posted in another thread.
  • Steam Cloud support has been added for the Options file, it should no longer be reset whenever we patch.

Changes:

  • Euthanasia now requires you to deal damage within 3 seconds before the out-of-bounds death.

Fixes:

  • Issues with player health desync should be resolved, this means that you should always get points for a kill, never encounter invisible players etc.
  • Added error popup when trying to join a full server.
  • Satellite Turrets will now always fire at enemies.
  • Utility ammo will now update on non-server clients.
  • Shield should now properly block all blockable projectiles.
  • When joining a server which has been running for a while there should no longer be loads non-interactable Energy Cores scattered all over the map.
  • Font size in the score screen reduces to facilitate more populated servers.
  • Obliterator achievement should now work in all game modes.
  • Fixed issue with Mac fullscreen.
  • Nailgun will shoot down other projectiles again
  • Issues with the Euthanasia achievement has been resolved so it should once again be earnable.
  • An engine-related memory leak has been resolved.

Balance

  • Discharger cooldown decreased to 0.9, down from 1
  • Shredder shots lifetime decreased to 0.2, down from 0.5
  • Shredder shots knockback decreased to 0.8, down from 2
  • Phase orb now has stronger pull
  • Phase orb DPS increased to 220, up from 200