Visuals
• Added particles to the title screen and slowed title bobbing slightly.
• Added more animations for UI and menus.
• Added a one-frame animation transition before attack activation to improve smoothness.
• Added a larger wall bounce shockwave visual for high knockback to better communicate the mechanic.
• Made slight tweaks to attack hit visual effects.
• Small visual tweaks to all stages.
General Balance
• Made the following stages smaller to make wall bounces more prominent and incentivize aggressive play:
o Island Dungeon: from 36×25 to 28×20
o Mi Mountain: from 22×36 to 20×32
o Amazing Storm: from 30×30 to 20×20
• Light Attacks:
o Reduced startup and recovery slightly.
o Made Light Attack combos generate 40 Drive and Heavy Attacks generate 20 Drive.
• Super Flight:
o Increased starting speed.
o Made it cost 10 Drive at startup instead of during use.
o Normal attack recovery (Light- Heavy- Dash attacks) can now be cancelled into Super Flight once during a combo for 20 Drive.
• Reduced knockback when guarding attacks.
• Reduced knockback loss from wall bounces.
Red
• Red Hammer:
o Slightly reduced startup.
o Increased recovery.
o Added a pulsating visual.
Starre
• Expanding Sun:
o Adjusted knockback to keep hit opponents inside.
• Shadow Bind:
o Increased knockback, increased damage and reduced stun when used more than once in a single combo to prevent infinite loops.
• Triad Shot:
o Slightly increased damage.
o Reduced startup and recovery frames.
o Can now cancel into it from Heavy attack or Dash attack.
• Magic Bullets:
o Reduced startup frames.
Feng
• Wingbeat Flow:
o Melee counter damage now scales depending on the move that is being countered.
o Reduced startup time.
Erika
• Motivation Level super damage increase slightly reduced.
• Motive Booster:
o Can now interrupt basic attack recovery, making it easier to gain levels.
• Meteor Shower:
o Added slight homing to bullets.
o Increased starting lifetime.
• Spirit Cage:
o Slightly reduced damage.
Khaed
• Rhino Burst:
o Reduced guard stun on final hit.
o Added slightly more startup and slightly less travel distance.
• Driver Drop:
o Attack now ends when successfully hitting it.
o Increased initial travel speed.
o Decreased damage.
Wolske
• Trap Dripper:
o Reduced startup time.
o Slightly increased Droplet damage.
• Lightning Clouds:
o Lightning grows faster and deals more damage and more knockback, but also leaves quicker before the clouds disappear.
• Fixed droplets being weird with hitting during attack startups.
Bug Fixes
• Fixed an issue where Light Attack could be spammed due to a combo bug.
• Fixed an issue where attack knockback was negated under certain circumstances.
• Fixed Khaed’s Eunice not checking for hits if opponent is already inside the hitbox.
