Hello everyone!
This week has been packed with progress on the map, cities, and trade systems. Here’s a breakdown of what’s new:
🏙️ Cities & Trade Map
Cities are now automatically created on the map and auto-generated into the trade map.
Each city now has a name and icon, making them easy to spot.
City text positions have been updated for better readability.
📦 Resources & Icons
Import/export resource icons are now loaded and displayed correctly.
Added a full list of resources with corresponding icons, so everything has a visual representation.
System in place to reference resource icons whenever needed (for display alongside cities/trade partners).
🌐 Trade Partners
Trade partners now inherit their map positions properly.
They’re given 3D world positions based on their 2D map coordinates, which helps align the trade system with the world map.

⚙️ Systems & Structure
Set up the trade cities system, laying the groundwork for more complex interactions.
Cleaned up project structure for smoother development moving forward.
🖥️ UI & Menus
Added buttons to the mockup empire menu.
Escape menu now hides by default.
Fixed dropdown menu alignment issues.
🌱 Other Tweaks
Prepped a little bit for future biomes (just a placeholder for now).
General polish: added null checks and renamed some internal systems for clarity.
Things are really starting to come alive on the map now — cities, resources, and trade partners are no longer just data in the background; they’re visible, functional, and taking shape as part of the world!
As always, thanks for following along. More updates soon as the trade system grows and the world continues to evolve. 🚀
If you are still reading, we could also really use your support on https://www.patreon.com/seafloorcolonists since that is our only source of income right now. Wishlisting the game helps as well!
