Blood Magic. When hitting a target, 10% of the damage dealt (taking into account the resistances of the target) is returned as health;
The Resolution Scale setting has been changed in the settings menu. It improves optimization on weaker devices by reducing screen scale;
Character editor has been modified. Color selection now works via clicking on squares with pre-defined colors to avoid creating unnatural characters with green/purple skin;
Weather sounds were previously not adjustable in settings;
A minor downgrade in terms of graphics. Had to abandon tessellation because it required nanites on terrain and when enabled, the game slowed significantly on GPUs without RTX support. May re-introduce later when such GPUs become rare and their user base falls below 5%;
Tooltips have been added to the settings menu upon hovering over these items. If this description seems unclear, please let me know so I can change it to something more understandable.
- News and updates
- The Story Page
- Update v.1.60
Source: Steam Community (opens in a new tab)
