- Fixed discovery of crash sites achievements
- Added adapter ID to config.ini file.
In the case of multi-adapter systems, the user can define the monitor on which the game will run.
This is a work around fix and not a permanent fix.
Syntax:
Adapter=X
Where X is the monitors adapter ordinal, (0 for single monitor systems)
- Significantly reduced memory usage.
On 4gig PCs, the memory usage was pretty tight.
Any deviation from a bare bones system would result in page faults, resulting in game stuttering.
- Changed player position icon in the GPS dialog to be an arrow.
- FPS Performance
2 things:
The 3d animations are being performed on the GPU as opposed to the CPU.
The ROAM modeling and horizon filter have been replaced with a region elimination algorithm.
- Releasing the core
There are now surface features that allow the player to easily find these iron fingers.
Previous versions the iron fingers had to be 'melted' at a depth of 32 (surface being 96),
so this was a lot of digging.
If these iron fingers are 'melted at depth 64, this will now release the core.
1/29/14
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- Added Arabia Terra, with 2 new craters and signs of water
- Added 3 new craftable items, drilling rig, water pump and water pipes
- Added new physics and achievements, using the 'new' plugin C++ interface.
- The plugin interface includes source code examples and interface help documentation.
- Rain cycle fixes:
- Water was being added into the Mars ecosystem for each evaporation/precipitation cycle.
- Elevation is now included in the chances to rain calculation, higher elevations will now get less rain.
- Core/mantel temperatures have been changed.
They now reflect the values specified in the PlanetDef.ini file.
- Melt the ice cap achievement has been fixed.
- Plant decals now use the same blending as block to block blends,
some users were seeing black as the background, this should be fixed.
- Cosmetic changes in the tooltip dialog and the message area.