I've been asked a number of times, what made you decide to write this game?
I'll try to explain myself:
My son turned me on to 'Dwarf Fortress', at the same time I was working on a point cloud re-engineer project.
For the project I was using a marching cubes alg. over a convex hull voxel set.
It occurred to me that all I needed to do was add this a marching cube alg. over 'Dwarf Fortress' and just like that I'd have a 3D version.
In my spare time, I fiddled on this for awhile, but, the 3D performance was never going to happen,
unless I could get under the covers of the code.
And, I kind of got bored w/ 'Dwarf Fortress', too.
Ever since I was a kid, reading science fiction, the idea of terraforming Mars has been very interesting to me.
(What a geek)
One day it occurred to me, I could use this 'Dwarf Fortress' code and use it on top of a 'Mars simulation', I'd have a game.
So that's what I did, the more I did, the more fun it was for me, friends and relatives to play it.
I said 'what the heck', lets try to make this a commercial game, there must be other 'geeks' out there?