- This update is mostly a graphics update
- We've added quad trees for more detailed terrain.
- We've improved performance by improving the polygon and vertex filters
- We've changed the lighting/shading model, fixing shading issues while under ground
- We've changed the bump mapping, bump mapping is now implemented correctly when underground.
- We've fixed edge blending,
- There were cases when hard edges were used when a smooth edge would be desirable.
- There were cases when blends were not depth biased correctly.
- Added new distance fading
- Added a new adaptive vertex distance filter
- Fixed world wrapping normal vector issue(s).
- Fixed jump bug
- Added number of iron veins left to melt/remove, in order to get core rotating, to the planet magnetic field achievement.