- Leo's write up is now an option in the PDA
- The html parser is a very stripped down parser.
- It uses the
as an indicator of a new section,
this section text will appear on the main index page of the PDA Guide
- It uses the NAME= tag of any - Water cycle
- This is pretty much a rewrite.
- A couple of liquid type block rendering issues were addressed.
- The melt rate of (any solid to liquid/gas), now uses a chance value.
- The precipitation rate of any liquid to gas now uses a chance value.
- The rain rate of any gas to a solid now uses a chance value.
- The value of these chance values can be changed via the 'WaterCycle' hack code.
- To make rendering of the water melt more realistic and the code run faster,
fully obscured water blocks have a high probability of turning back to a solid.
- Water flowing now goes in 8 directions instead of 4, water flow direction and speed have been improved.
- Stand alone water puddles have a high chance of evaporating, as do higher elevation water blocks
- Lower elevation water blocks have lower chance of evaporating.
- This makes water collection in craters much easier and doable.
- Clouds systems have been introduced.
- Two vortexes are created on the planet, one southern latitude, the other in the north.
- Clouds have been added to the GPS, so you can visibly see these vortexes in action.
- These vortexes suck in clouds, they rotate the planet either CW or CCW depending on the latitude.
- Clouds in these vortexes have a high chance of dumping rain.
- So what happens is, over time the planet will accumulate bands of water
- These bands could be funneled to an appropriate player determined spot, like a crater, via a player built canal.
- The size of the vortex can be changed via the 'WaterCycle' hack code.
- Vortices
- Hellas Planitia, Argyre Planitia, Valles Marineris each has a vortex that orbits these features.
- (Look at the fractal files to these to see how I add these)
- (Look at the block defs to see the options on how a Vortex if defined as a block type/
- Planum Boreum has a commented out storm, you can uncomment this to get a 4th
- Note: Clouds are always attracted to the nearest vortex, so an added vortex might not get any clouds based on their location.
- Iron core fingers are smaller
- Ice caps are smaller, Planum Australe is now approx. 66% dry ice.[I/]
- Elevation evaporation
- I ditched the higher evaporation rate for water with no neighbors, it was conflicted with the elevation based evaporation
- Added 3 new sliders to "WaterCycle" hack code dlg.
- Elevation cutoff, defaults to 96
- Below cutoff, evaporation scalar
- Above cutoff, evaporation scalar
- Smaller sun
- New tool - Blaster
- Has no shooting graphics
- Deletes blocks, creates the atmos gas associated with the block
- Doesn't work on aliens, works like a normal weapon in this case
- Water flow speed
- This has been increased, I worry about FPS with this increase.
- All plants grow twice as fast
- Psychrophiles are now temp=0,60
- Radiophiles are now temp=28,160
- Growing bacteria triggers the 'first plant' achievement, outside plant still requires 'real' plant
- Methane going negative, I have put a clamp of zero on all gases, this has not been tested
- Fixed: Overwrite of underground levels with random features is now prevented
- Added populated food rations slot to the spacesuit
- Water flow rate is adjustable via the 'WaterCycle' hack code
IMPORTANT!
This update breaks saved games that have aqueduct pump or pipes
Because I changed the fractal definitions, saved games can have
mislabeled features.
Because of this, in reality, this update breaks all saved games.