The front line just got louder, heavier, and colder. Our latest Forefront Early Access update (v0.18.97) introduces not one, but two new vehicles, and a brand-new map field test (Conquest Siberia)—alongside quality-of-life improvements and bug fixes. Let’s dive into what’s new.
Find out more details in our Discord and read the full changelog below!
New Vehicles Enter the Fight!

The skies now belong to the Apache Attack Helicopter. Built for aggression, this air vehicle delivers devastating firepower and offers pilots and gunners a thrilling new way to control the battlefield from above. Whether you’re providing aerial support or raining down destruction on fortified positions, the Apache adds a whole new layer to the 16v16 combat of Forefront.
To balance the scales, we’ve deployed a new Anti-Air Tank. Designed to counter flying threats, this land vehicle gives ground forces the tools they need to push back against helicopters and control the skies from below. Expect vehicle-on-vehicle combat to feel more tactical—and more intense—than ever before.
You’ll be able to find these vehicles on both Paradise, and Conquest Siberia for the time being to test them out!
New Map Field Test: Conquest Siberia

Brace yourself for Conquest Siberia, the frosty new twist on the map you know and love from our Rush gamemode, is now available as a Conquest map, featuring the two new vehicles! Capture points in the harsh snowy environment and make the snow drink the blood of your opponents!
And don’t you worry, brand-new maps are also in development, but those will have to wait a tad bit longer to make it into the game.
Quality-of-Life Improvements
Last, but not least, this update also brings a wide range of improvements aimed at making every match smoother and more rewarding. From smarter squad spawning, to the addition of speaker icons in the scoreboard, more ways to earn XP, adjusted early progression, and much more.
For all the details, read the full changelog below!
Price Increase in the New Year!
As we announced back when we originally launched in Early Access, the price point of Forefront will be moving up as we get closer to our full release. In January, you can expect the first price increase to take place, paired with another banger of an update.
In other words, treat yourself for the Holidays and get in at $19.99 while you still can!
As always, let us know what you think about the game, and the update in our Discord. Your thoughts are always appreciated. Cheers, and see you in the game!
- TF
Changelog | Early Access - v0.18.97
Featured
Added new air vehicle: **Apache Attack Helicopter**
Added new land vehicle: **Anti-Air Tank**
Added new map field test: **Conquest Siberia**
General
Added not being able to spawn on a squad mate when they’re engaged in combat
Added receiving XP for more actions (squad spawn, respawn beacon spawn, headshot kill, repair vehicles, passenger kill, squad wipes)
Fixed spawn beacon not despawning upon team swap
Fixed death recap turning blue when inside fog
Fixed crouching speed when walking / running after jumping over an obstacle
Fixed players being able to get under E on Iceland to bug abuse
Fixed players being able to get inside trailer props to bug abuse
Adjusted the first three progression levels of the other classes in line with Engineer
Adjusted whiteboard roadmap in the main menu to reflect the current progress
Adjusted vehicle spawns to account for new vehicles
Weapons & Attachments
Added auto-completing the reload cycle after pulling the bolt all the way back on Snipers
Fixed faster fire rate glitch on 50 cal vehicle mounted turrets
Fixed accidental primary gun’s loaded magazine grabbing
Fixed pump shotgun toggling laser sight with every pump action
Vehicles
Added a horn sound to the quads and humvees
Added player death screams
Added all teammates being able to spawn on a transport helicopter (not only squad mates)
Fixed players getting stuck in the ground after trading kills with tanks
Fixed players getting stuck under the map after exiting vehicles
Fixed vehicle vignette already being visible when running toward a parked vehicle
Adjusted velocity momentum of flying vehicles
Reduced little bird splash damage range by 25%
Audio
Added war ambience sounds
Added footstep surface sounds
Fixed kill marker sound playing upon self-elimination
Adjusted outside sounds for all maps
UI
Added icons to the scoreboard to show who is speaking
Fixed out of bounds square being visible for an entire match
Improved miniature vehicle models on the map
Changed the “Skip Revive” button to “Block Revives”
