New Content
- Controller players can now use the d-pad throughout the game and menus. This means that due to mismatching preferences.ini files, player keybind preferences have been reset. Added a system message to advise and give instruction on changing
- Added controller vibration on shoot, collect, parry and death
- Added a menu option to toggle vibration on and off, defaults to On
- GUI updates
- The level now shows in the bottom right instead of top right
- Current kills and collectibles found are now tracked and show the total number available, e.g. 4 / 7. This text will turn green and play a sound when all enemies or collectibles have been killed/found. An additional sound is played when both targets have been met
- The timer now starts off Green and turns white once the S-tier time for the current level has elapsed
- Audio
- Added Audio Controls to the options menu to allow configuring of music and sound effects volume
- More sound effects added
- Player death
- Signpost text
- All enemies killed
- All collectibles found
- All enemies killed and all collectibles found
- Added a Credits menu where the link to HeatleyBros youtube channel now lives, more credits to follow
Changed Content
- General
- The game will now autosave after every level has been completed
- Some jumps have been nerfed to reduce unfairness
- Spike collision masks reduced in size to feel more fair and not cause deaths where the player doesn’t think they’ve hit the spike
- It wasn’t obvious which platforms were “crumbling” platforms until the player landed on it, now, the sprite of crumbling platforms shows the first step of the crumble by default
- Save files are now deleted upon game completion to prevent loading and writing multiple entries to the leaderboard for the same run
- New music after killing a boss
- New music after completing the game
- The dark green colour commonly used to text elements has been lightened
- Changed wording from “KOs” to “Elims” on the end of level score screen
- Woodlands
- 1-3: Extended a platform so the player no longer has to leap of faith possibly to their death
- Streets
- Updated the room between levels in the Streets zone to contain the updated tileset
- 2-3: Updated the signpost text to show the buttons required to perform a downwards jump
- Pond
- The boss felt a bit too vulnerable, especially with max damage bonus modifier, boss health has been increased from 500 to 600
- Snails took too long to attack, this timer has been reduced from 180ms to 120 ms
- During the spot the difference mini-game, the time each item spent on screen before being hidden was harsh, this has been increased by 50%
- This zone was lacking collectibles, more have been added
Bug Fixes
- Another attempt has been made at the “getting stuck in the side of platforms” issue, hopefully it’s resolved now
- Previously if you loaded game, your name was not written to the leaderboard upon completion - this has been resolved
- A bug was discovered where the Parry Hotter achievement could be unlocked through one enemy shooting another, this has been resolved.
- Fixed an issue where if the player’s controller disconnected on the menu screen, the game broke. Note: There is still frame drop when a bluetooth controller connects or disconnects, this is a known issue with Game Maker and cannot be helped, see https://github.com/YoYoGames/GameMaker-Bugs/issues/5389 for more information
- Beach mini-game walls were the wrong sprite
