- Removed annoying fixed rotation from exit crane control functions and player now exits facing the direction they where facing when exit was called.
- Added few dozed more interaction prompts to objects still missing them.
- Moved a wooden plank on Sandbox level hydro electric plant that went through the elevator floor while elevator was rising up.
- Train station magnet crane gave "Exit crane" interaction prompt after objective was completed. Changed this to "Examine".
- Start level beginning room cryo station fuse box was interactive and gave player the "Missing fuse" objective while it should of been static object. This is now fixed and the missing fuse objective is now correctly given to player few rooms later on the same level.
- Start level director office projector globe was interactive and gave player some prompts while it should of been static object. This is now fixed and the only interactive globe is located elsewhere on the same level.
- Gun shop "Buy" switch gave player "Not in use" prompt. This is now changed to "Buy selected weapon".
- Lab level lower platform had a buggy spider web material which has now been changed.
- Lab level pumproom bot firmware upload room where bots are hanging in loading station had some misaligned meshes which have now been moved into correct places.
- Corrected a typo in biohazard detector blueprint.
Source: Steam Community (opens in a new tab)
