- Fixed a bug where first encounter dead zombie spawned standing up after loading the game instead of fallen dead on the floor.
- Hydro electric plant elevator did not show inserted coded interface panel after load. This is now fixed.
- Extended workshop streaming volume on Sandbox level to cover dark corners of the workshop.
- Extended streaming volume on Sandbox barracks area where level streamed out before kill trigger performed its duty if the player chose to jump to off the draw bridge to their death.
- New objective popup info headline is now in yellow and completed objective popup info headline is in white for clarity.
- Extended trigger box around forklift so that exit controls works better when player is standing on top of cargo and fork is extended to full height.
- Increased damage to boathouse water so swimming to hydro electric plant is no longer an option.
- Extended kill trigger on top of dam to snuff player jumping over the dam should they land on solid ground and not only when they land on water.
- Inventory objective list now shows automatically the info of the top objective from the list instead of an empty document.
- Increased fall damage to a more realistic level.
- Exit from crane in Source level is now possible without looking directly at crane controls.
- Increased the size of the note in cabinet on Source level for better readability.
- Increased lighting in Nest level.
- Exit from statue crown rotator controls in first level is now possible without looking directly at machine.
- Fixed a weapon bug where silencer sounds where not active after load even if silencer mod was equipped.
- Added a main objective to Nest level that guides the player towards final confrontation.
- Fixed a bug that enabled elevator leading down to the cave to be reactivated after reload.
- Fixed collapsing staircase on Nest level that reset it self on level streaming.
- Locked down the cable car control building on Nest level because it had no real function in the game.
- Modified two streaming volume setups on start of lab level.
- Made enemies little tougher to kill to balance out larger ammo count found in the game world.
- Now that enemies are harder, removed second unit from the first encounter with security robots in Factory level.
- Fixed a bug that respawned collected mods to mod cases after loading a save game.
Source: Steam Community (opens in a new tab)
