Hello, everyone! We just pushed out a new update that adds some dash-and-attack–related Bizzar Matters and addresses several gameplay-affecting issues you reported. Full patch notes at the end! If you run into any bugs during your playthrough, please join our Discord or leave a comment under our tweets to let us know, and we’ll sort it out as quickly as possible!
It’s been just over a week since the new demo went live. More than 10,000 players have tried out Revelation of Decay and added it to their wishlists, and many of you have already started asking for the full release. We also went to the MIX Summer Game Showcase and got feedback from players there as well. Thank you for your support!
For the past few months, our team has been focused on overhauling the game’s overall architecture and laying the groundwork for future features. Everyone on the team has tons of ideas, bringing both opportunities and challenges to the game’s design. This public demo is essentially a rough, early-stage mix of our core mechanics, helping us to set the course for the game’s development based on your feedback.
We’ve seen your feedback. Everything from early map layout and tutorial to color palette and brightness, the team is already brainstorming solutions. But we need more focused feedback from you all. That’s why we’ve put together a short survey.
Take the survey here:👉 https://forms.gle/zcwchvreiTNd4Nb1A
It won’t take long to fill out. We really want to get to know how you truly feel during your playthrough. Especially, what moment made you want to put down the game? Your feedback, no matter how small, means the world to us. Thank you for taking the time!
V0.1.7 DEMO PATCH NOTES
New:
1. Added new Bizarre Matters related to dashing and attacking, such as Athletic Medal.
Fixes:
1. Fixed an issue where pressing E wouldn’t work if the mouse cursor was hovering over UI elements.
2. Fixed the problem where the “Security Guard” NPC wouldn’t give you the “Spiked Club Blueprint.”
Optimizations:
1. The first NPC in the main quest line no longer requires players to equip a gun, but simply having one.
2. Weird M16 can no longer be dismantled.
3. You can now raise your shield while using healing items.
4. Torches in your inventory will be auto-equipped.
5. The confirmation pop-up after healing progress reaches 100% has been removed.
6. Weapon upgrades now jump by +1 instead of +0.5.
7. Wooden Sticks and Iron-Plated Sticks now match the map’s level requirements.
8. Improved visibility on roads in the Bizarre Zone.
9. Tweaked the level design of the lab area.
10. Tweaked the quests related to the Super Pickup Pack.
As you can tell from the version number, the game is still in early development. After collecting your feedback, we’ll conduct a full review and fine-tune everything. The demo will close on June 22. After that, we’ll continue sharing our plans and development progress through regular Dev Blogs. We’d love to have you join our Discord to discuss the development with us. This’s the fastest way to stay in touch and help shape the game!
P.S. Here’s a snapshot of our booth from the MIX Summer Game Showcase.

