This patch adds the following:
- Nosferella! A brand new character, a vampire, with 6 new active skills and 6 new passive skills.
- 5 more achievements!
- One more legacy perk, which will be unlocked when breaking the empire with Nosferella.
- A new target setting: attack furthest.
This patch changes the following:
- When cursor aiming, the exact area and spot will be better highlighted.
- The base code for tile-related functions has been improved for better overall performance!
- Allies move around less, if close to the player.
- Dogs have less psychic armour.
- Color in certain menus are now clearer.
- Split up the new game menu into two seperate pages, to avoid overwhelming players with info and make the game more readable in lower resolutions.
- Improved Graethal's zombies and skeleton archers. They level up better. so to speak.
- A little flashier victory screen.
This patch fixes the following:
- Show what will increase on first spell slot as well, if the player has one or more active skillpoints.
- Menus (or the minimap) should no longer disappear off screen when changing resolution or switching into windowed mode.
That is it for now! As always: should this patch cause anything unforseen - let me know ASAP! I am ready for hotfixing!
A billion thanks for all the love, support, feedback and bug reports! It means the world to me! =)
Best wishes and lots of love! <3
//Mattias
EDIT: Made two fixes and uploaded them under this version: Nosferella could get stuck if dashing off screen, and one achievement didn't trigger when it should have. Thanks for reporting!
EDIT II: Another achievement, Fields of Blood, didn't trigger properly - my bad! Fixed that!
