Before all details: After playing this latest version - do you think the game is ready for 1.0? Is it worth the 5 dollars? Stable and balanced enough? Let me know! (To be perfectly clear: there will still be more content added after 1.0, but is this game ready to leave Early Access?)
This patch adds the following:
- A new challenging enemy in 'Last Stand': Demon hunters! They come in four different versions: explosive damage, acid, sharp, or ice!
- An epic, ultimate boss which appears after 20 minutes in 'Last Stand'.
- 5 new achievements!
- Acid tiles, damage and status effects related to this. (Acid lowers armor for 20 seconds)
- A new soundtrack called 'Tread Carefully'.
- Added a magic-melee sound effect, much more suitable.
- Added the new assets as main menu background.
This patch changes the following:
- Spells will auto-attack cursor-selected buildings. Minions as well, if no other target nearby.
- Holy mothers can only raise a maximum of five units at once.
- 'Last Stand' mode has been greatly balanced.
- Drunh'Kos 'Buzzed bees' greatly improved.
- Castle looks prettier, furniture and statues spawn much more orderly.
- Elementals count as 'minions gathered' as well.
- Added kills + minion stats to default UI, at the bottom of player stats.
- Hovering with cursor over spells will automatically show that descriptions + stats.
- Greatly increases Graethal's poison immunity.
- Balanced/lowered the extra spell cost for many items.
- Craiga's movement spell now gets wider area with each rank but no longer strikes the same unit multiple times.
- Reactions will not 'ripple' as far, attracting less new hostiles.
- Critical- and damage perks are now correctly applied to skeleton shards.
- Improved enemy AI if ranged and behind wall.
- Ground fire damage increased from 3 to 5.
- General boss moves faster.
- Burnies dash is balanced and improved, same with Blizzie's movement spell, and Graethals.
- 'Internal combustion' meta perk fires are greated more tightly together.
- Burnie now starts with 50% armor to explosive damage.
- Halfling mayors are added to 'Last Stand'.
- Items which give health or mana from kills, give twice as much as before making them more useful!
- Blunt damage affects attack speed much less, so it's no longer possible completely stun enemies in melee.
- Holy beings (healers) will heal slightly less. (From 12.5% of max health down to 10%, but never more than 100 hit points.)
This patch fixes the following:
- Fixed an issue in which corrupted save files would cause the game to crash on start.
- Legacy perks are now saved correctly!
- Craiga's meta perk no longer blinking constantly at times.
- Cain's mobility spell cuts mana regen in half, as it should.
- Highlights targeted buildings correctly.
- Craiga's moon shards no longer hurts friendly units.
- First controls option was aligned wrong. No longer!
- Wellforge ingame spawning looks better, pillar no longer floats over pits.
- Conversion bar on bosses adjusted.
- Removed one rather jarring sharp-dmg-vs-building sound effect.
- Linked spells menu no longer goes off screen.
- Legacy items in the main menu will not go off-screen if too many; instead, they align themselves in rows.
- Fix a weird camera jank when clicking the right controller.
- Fixed an issue which if you switched area while slowed, and then remained slowed forever.
- Fixes wild-repeated stone fists facing the wrong direction.
- Improved several sound effects.
- Fixed issue when using escape to leave sub menus and projectiles started moving.
I think that is it for now. As always: let me know if this patch causes anything unforeseen and I will fix it ASAP!
A billion thanks for all the support, feedback and bug reports! <3
Please share this game with your friends and leave a review!
Best wishes and lots of love! <3
//Mattias
EDIT: Made a few more fixes under this version number: two crashes less, Cain's healing spell balanced (not as hefty increase per level), and wild repeats are not totally random but instead follow the previous projectiles general direction.
