Two new classes
Boulders Taming
The unique 'Monolith' skill creates a piercing stone projectile that periodically releases stones at a random target.

Flesh Burning
'Great Pain' skill provokes a fire explosion when taking damage and 'Blood Spatter' passive skill sets the ground beneath each fire explosion on fire.

New mechanics
Cumulative effect
Some abilities require a certain damage/healing threshold to activate. For example: 'Resonance' evolution causes a stone explosion for every 30 units of minion healing.
Scaling up from healing and health
Some abilities allow you to enhance skills by increasing healing and also by increasing or decreasing the character's health. For example: 'Inspiration' upgrade gives +1% to minions' damage for every +1% increase in healing level.
Assigning properties
Skills can give additional properties to the character and minions. For example: the passive skill 'Best Friend' gives the character an ability to respond with physical damage to damage received.
Reducing enemy health
'Remedy' evolution has the unique property of reducing the max HP of enemies when hit by a stone projectile.
Distance matters
Some abilities become more powerful or weaker depending on distance. For example: 'Voodoo' upgrade increases damage against targets more than 3 meters away.
Passive healing
Periodic self-healing that cannot be increased.
Lighting for passive skills
Active skills that are affected by passives are now highlighted with a yellow stroke.
New items
• 6 active skills
• 17 evolutions
• 26 passive skills
• 13 upgrades
