Hello everyone!
As before, I'll cover the work done last week, and my future plans for this week. I was travelling this last week so I'm a bit late in posting this. However, you know what they say: better late than never!
So let's get to it!
UI polish
The UI this week just got some finishing touches. Confirmation popups for quitting or exiting to prevent accidental clicks that would effectively end your game. And the main menu screen was redesigned a bit with new buttons and placements for discord & wishlist. You can see this below!

I've also added a warning indicator when allied structures are under attack. That's right, there are now allied structures on missions as well!

Gun & vfx
I've also changed the gun behavior so the turret now rotates 360 degrees to face the enemy and fires a projectile. The projectile also got some love and was updated with vfx. You can see the end result below with allied structures defending themselves!

That's it for the big things! There were a lot of other minor things & tweaks done.
There's still a bit left to do, but the playtest will be sometime soon, so stay tuned!
