Hello everyone!
As before, I'll cover some of the more focused work and what's coming next!
So let's get to it!
Localization
It took a while to get the localization system up and running, but now that it's integrated there's only, only, everything to translate to various languages.
Here's a small preview of the language change in action. Of course since there are no translations yet, this is just an example of how it's supposed to work.

Units & VFX
Now, let's talk a bit about units. For now, I'll reveal just one unit, the basic one you'll be able to build. That's this little guy.

He might not seem like much, and he isn't since it's just a basic unit. Unit behavior right now is actually very simple: they'll first prioritize your orders, which will mostly just be movement commands, and then their own programming, which is to attack anything hostile on sight.
Besides that, they also fire lasers, which are no longer just simple lines. now they actually look like a laser.

Future plans
My main priority right now is to finish everything I deem necessary for a playtest. There's not a lot left, but even minor things can take some time.
For now this means some more UI, mostly informative like an infopedia & how to play, finishing the tutorial and the first mission.
That's it for this one, see you next time!
