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Update 0.94 - HYUUUUGE UPDATE

The largest update in Pro Wrestling X history adds a TON of new gameplay options and features. But before I list the full rundown, here's a couple of notices:

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PLEASE TRY TO BREAK THIS BUILD! Build 0.94 introduces a massively upgraded Create-a-Wrestler system that loads character models and textures in an entirely new way. We also give you the freedom to have up to four wrestlers in and out of the ring. That's the good news.

The bad news: all the new stuff increases the potential for bugs and glitches. Some of you may even experience the infamous No Mercy slowdown with four wrestlers on screen with slower PCs (It's not a bug, it's a feature!).

We are aware of why this is happening, and we are working on a performance optimization for a future update. Pretty please, we really do want to know if you manage to break the game and cause any glitches or performance issues. We did experience some floating and teleporting of wrestlers especially when entering/exiting the ring, but we believe to have fixed this in this update.

Are we wrong? Please let us know! THANK YOU for communicating with us and participating with the rest of the Pro Wrestling X family to make this game bigger and better with each update!

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LOAD TIMES: The added power and possibilities in the updated Create-a-Wrestler - especially adding the art assets to the "Streaming Assets" folder for mods to access - comes at the cost of longer load times. Some may even experience a few seconds of "Pro Wrestling X is Not Responding" before the game resumes as normal. KEEP CALM AND HANG TIGHT. We are working to better optimize this.

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With that out of the way, here's the full list of new content :

  • New depth of field feature added to the Screenshot mode. To active it, press the Back button on 360 controller while in Screenshot mode (it's the small button opposite the Start button - took me forever to find it). Click down the right analog stick to increase the depth, or click down the left analog to decrease the depth of field. Prepare to waste LOTS of time playing with this :-)
  • A corner idle animation from irish whip and corner grapple mode has been added.
  • Added "Snake Eyes" corner grapple move.
  • Hop up on the top rope and change your mind. Now you can get down without launching the move. R1 button to dismount from the corner.
  • You can now get in and out of the ring. Approach the desired rope and press or hold RB button to exit the the ring. The first tap with get you from the ring to the apron; the second will get you down to the ramp or floor.
  • Added new apron idle mode.
  • While outside of ring, you can irish whip your opponent to either guardrail, apron, ramp or scaffold.
  • You can now climb from the floor to the ramp. While near the ramp on either side, simply press the RB button to get up on the ramp. You can walk, run or grapple on the ramp now too!
  • New match modes - Triple threat (three opponents battle it out) and PWX 4 way (four opponents at a time). First pinfall wins the match.
  • Run-In/Interference mode. This will scare the hell out of you if you're not expecting it. You'll be in dire straits for a few minutes, then the offending wrestler will leave. It's not currently possible to disable this, but we are absolutely working on it. (This admittedly gets old fast).
  • Grimhold is now in the game! You've watched him being build by our ninja Kola over the past few months, and now he's in. No custom animations for him just yet, but they are coming!
  • New main menu layout.

We've completely rebuilt CAW system:

  • Character info involves the wrestler name, skin type and body size.
  • Body size adjuster/slider. Not tons of variety between the two extremes just yet, but it's not bad.
  • Lots of new attire. We separated certain wrestling gear with a new layered script. Plenty of new "PROGRAMMER ART" to spice and beef up the mode with more options to choose from. Facial hair, face paint, tights, wrist tape, and - best of all - new logos to assign to the attire.
  • RGB Slider/ color mode to CAW for some items, with alpha blend to adjust layer transparency.
  • CAW textures are now in PNG format to allow transparency support.
  • CAW assets added to “Streaming Assets” folder for modders to play with. These new assets increase the initial load times at the moment, but we're working on that.

HAVE FUN!!