v1.33 is lIVE!
Various bug fixes and new animations! Strikes, taunts, and more!
Various bug fixes and new animations! Strikes, taunts, and more!

Various bug fixes and new animations! Strikes, taunts, and more!
Various bug fixes and new animations! Strikes, taunts, and more!
We've just added new strikes and taunts! Check em out! This Patreon update will go live for everyone else in a few days. THANK YOU for your kind support!
We've just added new strikes and taunts! Check em out! This Patreon update will go live for everyone else in a few days. THANK YOU for your kind support!
v1.32 is LIVE now on Steam for all of our powerful and attractive supporters! Enjoy! Notes from PWX Programmer Burning Devil: - Improved Scaffold Physics Bounds - Fixed Ground Actions Synch issues - Added the ability to use Screenshot mode while falling from Scaffold - Added Dram
v1.32 is LIVE now on Steam for all of our powerful and attractive supporters! Enjoy!
Notes from PWX Programmer Burning Devil:
- Improved Scaffold Physics Bounds
- Fixed Ground Actions Synch issues
- Added the ability to use Screenshot mode while falling from Scaffold
- Added Dramatic Cam for Scaffold Fall
- Enabled the ability to keep Spirit HUD visible when in Screenshot mode
- Added the ability to Override Options Spirit Hub visibility with in-game pause option
- Prevented the CPU from running back into the ring in Hardcore Matches
- Fixed CAW Profile Snapshot not saving Thumbs pic
- Fixed "SCREENSHOT SAVED" message sometimes stays on screen when gameplay resumes
- Manual pin and submission breakup for the Attacker with pressing the Right Bumper Button
- Fixed and prevented CPU going for pins and submissions in Scaffold, Cage and First Blood Matches
- Added Auto Climbing for Platforms
- Fixed Table Physics when applied force from player. Tables are now less likely to fly into the air and jump around like rubber super balls when pinned between players and level geometry.
- Added Ragdoll From Stage Platforms (!!!!) and fixed landing height after returning from ragdoll
So, I hope you guys enjoy this build and leave feedback. I think its time to now start focusing on (redacted by Dave because it's super cool and super secret for now) we can add to the game and make that final push to get out of Early Access finally. Let me know what you think.
Can I get a FUCK YEAH!! Oh my god I just knocked a guy off the scaffold and ragdolled him through a table on the way down EPIC EPIC EPIC! The new build with ragdoll KO’s os live on Steam for Patreon supporters NOW and will be live for everyone else later this weekend. Release not
Can I get a FUCK YEAH!! Oh my god I just knocked a guy off the scaffold and ragdolled him through a table on the way down EPIC EPIC EPIC! The new build with ragdoll KO’s os live on Steam for Patreon supporters NOW and will be live for everyone else later this weekend.
Release notes for v1.31:
- Fixed Dropkick to downed opponent when within striking distance
- Fixed Clothesline connecting from wrong side
- Fixed Cutter animation rotating away from running opponent
- Fixed Sharpshooter sync issues
- Updated the temporary Apron Suplex In animation with the new official animated Suplex
- Added Ring Out Count option to the Match Setup Menu for certain match types. For special and hardcore matches, it has no effect
- Added the ability to return to the top of CAW Edit menu with the UP direction while in Character edit mode
- Improved the Scale and space of Scaffold Platforms. Made them all bigger and wider for more room to move around without glitching.
- Added proper animations to the Scaffold platforms when being slammed
- Lowered Footsteps volume when on Scaffold platform
-Replaced manual Scaffold Climbing with Faster Auto Climbing
- Added the ability to Knock opponent off Scaffold with Strikes
- Fixed the direction the opponent travel when being struck by opponent in Ragdoll
- Improved Grapple and Strike collisions
- Added newest Crowd Signs
- Increased unique Crowd Signs from 10 to 20
New Scaffold Shit!
********************
So, how do you do the new stuff on the scaffold to create some sick new highspots, what are the known issues, and what are we planning on adding and improving already for the next update? Read on!
You can still win a Scaffold match the old fashioned way by performing a Special Grapple at the right time and location. It’s almost f’n impossible. So, are intrepid lead programmer, Burning Devil, spent a shit ton of time adding the ability to knock off the scaffold with a strike and win that way as well. Simple? Yes. Easy? Also yes! All you want to do is get your opponent into a standing stunned state near the edge of the scaffold platform and give him a solid strike to watch him fly off the scaffold in real time ragdoll physics reaction. You can even try to set it up juuuuuuuust right to see him smash through a table on the way down or (if you’re really talented) get him to bounce off the top rope New Jack style lol!
HOWEVER! We already see lots of cool areas that we can improve on. So, before you spend your sexy and valuable free time writing up a comment about something we’re already planning for check these notes of known issues for the next update:
-We plan to add the option for you to choose exactly with how much force and in what direction the opponent reacts when he ragdolls.
-For such a big epic moment the scaffold ragdoll could be more dramatic so we’re already planning on adding a dramatic camera option to Ragdoll KO’s similar to what you see when blood happens and the camera zooms in etc.
-We want Screenshot Mode to give you more control over capturing that moment so we intend to extend the screenshot camera options.
-We want to add this INSANELY AWESOME new ragdoll KO mechanic to to other match moments where it could be awesome such as the Cell match, fighting on the entrance stage platforms, and the upcoming ladder match.
Enjoy!
New update is here for Patreon supporters including killer new way to win a Scaffold Match! This update will be available to all Pro Wrestling X Steam customers in just a few short days! Improvements and additions include: - Fixed Dropkick to downed opponent when within striking
New update is here for Patreon supporters including killer new way to win a Scaffold Match! This update will be available to all Pro Wrestling X Steam customers in just a few short days!
Improvements and additions include:
- Fixed Dropkick to downed opponent when within striking distance
- Fixed Clothesline connecting from wrong side
- Fixed Cutter animation rotating away from running opponent
- Fixed Sharpshooter sync issues
- Updated the temporary Apron Suplex In animation with the new official animated Apron Suplex
- Added Ring Out Count option to the Match Setup Menu for certain match types. For special and hardcore matches, it has no effect
- Added the ability to return to the top of CAW Edit menu with the UP direction while in Character edit mode
- Improved the Scale and space of Scaffold Platforms to allow more action without glitching
- Added proper animations to the Scaffold platforms when being slammed
- Lowered Footsteps volume when on Scaffold platform
-Replaced manual Scaffold Climbing with Faster Auto Climbing
- Added the ability to Knock opponent off Scaffold with Strikes. Pick up a downed opponent with shoulder button to put them in a standing stunned state and then use any strike to ragdoll them off the platform for the win!
- Fixed the direction the opponent travel when being struck by opponent in Ragdoll
- Improved Grapple and Strike collisions
- Added newest Crowd Signs
- Increased Crowd Sign population from 10 to 20
ENJOY and thank you again for your kind an patient support!
Hey everyone! The crew and I all hope you're having a wicked holiday season and we wanted to gift you with this small update to help celebrate. Enjoy on Steam later today! - Reactivated the Xmas Tree and Candy Cane weapons for the holiday - Game Options Difficulty settings now ef
Hey everyone!
The crew and I all hope you're having a wicked holiday season and we wanted to gift you with this small update to help celebrate. Enjoy on Steam later today!
- Reactivated the Xmas Tree and Candy Cane weapons for the holiday
- Game Options Difficulty settings now effect how Aggressive the CPU react
- Fixed missing animation error
- Fixed Corner Tables colliding with Scaffold
- Fixed opponent sliding glitch when in pinning loop
- Added the ability to interrupt the rope bounce animation with a running strike
Just in time for Halloween we've made some improvements and the TAIPEI DEATH MATCH now has instant blood from the very first punch and LOTS of it! Enjoy, you sick bastards! ECDUB! ECDUB!

Just in time for Halloween we've made some improvements and the TAIPEI DEATH MATCH now has instant blood from the very first punch and LOTS of it! Enjoy, you sick bastards!
ECDUB! ECDUB!
Hey y'all! An early look at the new v1.29 build will be live in Steam just a few minutes after you read this! WOOHOO! This build includes the new 'knockback' ability for ragdoll selling when you strike an opponent who is in a STUNNED state. Quick way to get them in that state is

Hey y'all!
An early look at the new v1.29 build will be live in Steam just a few minutes after you read this! WOOHOO!
This build includes the new 'knockback' ability for ragdoll selling when you strike an opponent who is in a STUNNED state. Quick way to get them in that state is to simply pick them up from the mat after a big move and you'll have a quick STUNNED window to send them flying!
Now, about the TaiPei match...I kinda fucked up.
Do you see that awesome new blood in the screenshot above? Sick, eh! We've got this new blood system that will send blood splatter flying and it will stick to damn near everything it lands on. Ropes, opponent, drip down the apron, and more. But we have to dial it back and optimize it because it's really hard on the frame rate. So in this build the blood doesn't look like this screenshot YET.
And one more dumbass thing I did. I didn't realize until just a few days ago that we want the blood to start right from the first punch to the head without wearing your opponent down first. The instant blood is sorta the whole point of this match and right now it's not behaving quite the way we want. We're working on it but I wanted to show you where we're at today and the next update likely later this week is intended to have the full on instant blood and brutal blood bath effects as well.
So thank you again for your kind patience and support while you check out this build for Patreon supporters only right now :)
Build notes:
- Added new Taipei Death Match to match select menu
- Added new Corner Grapple punching animation. When your opponent is thrown into turn buckle, grapple, then press the A button(Strike) to perform corner strikes
- Added new Taipei Death Match Type. Very bloody match but very cool to play. A simple Hardcore match but now with Taipei Wraps in shattered glass make the damage even more intense. Perform the Corner Strikes in this match type will cause more damage and have your opponent bleeding uncontrollably.
- Replaced blood system with the new Volumetric Blood FX. This amazing and can be used in many great Hardcore matches. I kind of toned down a few things to make it not too over the top but the results are pretty nice. Cant wait to fully optimize this asset for more amazing things in the future.
- Added new RagDoll Graphic
- Added tutorial info to pre-match loading screens
- Added new KTFO Graphic
- Added new Power Cutter Animation under Special Moves
- Added new FacePaint selections
There it is! Thanks again and please share as much feedback as you'd like because it really helps us improve each update!
-Dave
Halloween update coming soon! In keeping with our long running tradition of releasing a special update every Halloween we've been working on something super special for ya this year. On top of a lot of bug fixes, improvements, new CAW assets and animations, we've got something re
Halloween update coming soon!
In keeping with our long running tradition of releasing a special update every Halloween we've been working on something super special for ya this year. On top of a lot of bug fixes, improvements, new CAW assets and animations, we've got something really special planned in the form of a new bloody hardcore match type that has never EVARRRRRR been in a wrestling game before and it's a damn shame.
Can you guess what it is from the pic attached?

Axl and Ian would be very proud ;)
Stay tuned!!!
New Build! V1.28 Now LIVE! We've made more than a few updates since our last public Steam build and we want to thank our AMAZING Patreon supporters for taking these internal test builds for bug testing and helping us improve everything for y'all. Here we go! - Updated Main Menu w
New Build! V1.28 Now LIVE!
We've made more than a few updates since our last public Steam build and we want to thank our AMAZING Patreon supporters for taking these internal test builds for bug testing and helping us improve everything for y'all. Here we go!
- Updated Main Menu with updated selectable modes
- Improved Climbing Speed in Cell Match
- Remapped Weapon Grab from crowd to X or Square button
- Fixed Arial Attack over shooting opponent while standing
- Added apron reversal mechanic, the ability to Suplex your opponent back in the ring when opponent is on Apron
- Added Auto Top Rope Attack when spamming the Attack button while climbing the turnbuckle
- Added the Ability to Cancel any Ground Submission or Pin with the RB Button
- Added Disable AI Reversals and AI Follow Only modes. You can find both these features in the Debug Menu and Toggle Each Button inside the menu
- Fixed Wrestler going through ramp when triggered RagDoll
- Fixed Apron Grapples not properly connecting to opponent
- Improved Striking Ragdoll. You can now Trigger your opponent Ragdoll while Dazed with Heavy Strikes and Running Attacks more easily. There are no special stipulation to trigger the ragdoll, just attack opponent while he is dazed. Also each time your opponent enters ragdoll, it increases the Knockout meter, which as a result will trigger the lucky knockout with one of the Attacks.
- Made Knockouts easier. Once your opponent Knockout meter is Maxed out completely, it will trigger the Knockout Feature, which ends the match but with post match beatdowns, you will be able to still attack your opponent for 60 seconds.
- Opponent can now attack you while you are on turnbuckle via PWX Uprising RackemUP Animation
- Fixed Teleport Bug when Taunting
- Increased the player rotate speed in CAW preview
- Renamed Eye Color selections
- Renamed Skin Type selections
- Renamed Skin Type Label to Body Type
- Fixed Hair transparency issues
- Disabled the Color option in CAW until the feature is ready
- Added Flying Elbow Drop as an Top Rope Aerial Attack
- Added new Rag Doll Knockout feature.
- Knockout are enabled by default but can be switched off or on in the option menu in the main menu
- Knockouts only occur when Wrestler has gained a special and Opponent is in Stunned Idle
- Strong Strikes, Running Attacks, Flying Attacks and Weapon Attacks can all trigger Knockouts
- Knockouts can only occur in certain matches and disabled by default with matches such as First Blood and Cage, etc.
- Post match beatdowns are enabled by default to allow you to beat up on you opponent for 60 seconds until game over menu appear
- Instead of a replay feature, I decided to do a Quick Slow-mo effect when knockout occurs and continue the ring bell after the match alerting chaos lol.
- Replaced broken glass Image with the high quality image that was provided
- Added new music to Credits menu
- Added the ability to preview music themes in CAW Edit mode
- Expanded Theme music by adding new songs to the library
- Assigned new things to specific wrestlers
- Fix the bug of going back directly to main screen after match setup while in character select screen
- Added the ability to switch rows on the main menu with with the left and right direction on the analog stick or using the Left and Right Bumpers
- Renamed the 2 arenas to PWX CLASSIC and PWX STADIUM in anticipation of new daytime open air PWX STADIUM
- Renamed each Ring selection
- Changed the layout and navigation to Ring select mode
- Removed the fade in Arena select mode
- Added the ability to control the Credits scroll speed with Right analog stick
- Added interactive and animated tables to the game. Now you have more control over how you can use the tables
- Changed the Default Arena and Ring back to PWX Standard since its no longer Halloween
- Removed Split Cam feature for now and rolled backed to the previous camera until needed for the new local and online multiplayer
- Fixed Ring Name Issue
- Added new Table functionality. To use the new Tables, here are the controls :
**** Grab Table from Under Ring = Press X Button near any Apron while outside of Ring to Spawn a new Table from underneath ring
**** Pickup Table = Press X Button while near Table to pickup Table either folded or non-folded position.
**** Set the Table = Press X Button while holding the Table to set the table up
**** Throw Table = Press RB while holding the Table to Throw Table in a direction. Note that while standing near Ropes or Apron, you will have the option to throw the table from Inside ring to Outside ring or Vice Versa
**** Stand On/Off Table = Press RB while standing near an unfolded table to Stand on Table or Drop Down from table while on table
**** Irish Whip Opponent on Table = Simply Irish whip your opponent near the table to launch him upon the table
**** Perform Table Break Grapple = Press B to Grapple your opponent while both on same table to Trigger Table Break Move
Whew! Thanks again for all of your kind and patient support and as always please let us know when you discover something new we broke while fixing something else ;)
This year we're gonna celebrate Halloween with a big update to Pro Wrestling X including new Halloween themed weapons and upgrades to our Hallows Eve venue that will let you cause some serious Halloween havok (heh heh) among the graves and tombstones. Something VERY WICKED this w
This year we're gonna celebrate Halloween with a big update to Pro Wrestling X including new Halloween themed weapons and upgrades to our Hallows Eve venue that will let you cause some serious Halloween havok (heh heh) among the graves and tombstones. Something VERY WICKED this way comes!

Lots of new stuff so here we go with notes from PWX Lead Programmer, Burning Devil: Hey guys here is the long awaited Halloween Build. In this build there are so many changes and upgrades that I took time to improve on. This might be our biggest milestone build we have done so fa
Lots of new stuff so here we go with notes from PWX Lead Programmer, Burning Devil:
Hey guys here is the long awaited Halloween Build. In this build there are so many changes and upgrades that I took time to improve on. This might be our biggest milestone build we have done so far, so I hope you guys enjoy and give some feedback. Here is the list of changes:
- Added Ring Entrances. I made sure to make them short and sweet but with style. You can skip Entrances by either pressing Start or A button.
- Removed Remap Controls from option menu
- Fixed the error when after selecting your opponent and proceed to the ring select that caused a glitch
- Added PWX Spray Paint logo to loading screen
- Replaced old PWX Intro with new PWX 911 Spray Paint video
- Added Submit message for Ref when applying submission on opponent
- Added crowd POP SFX for Specials
- Added Flash to Spirit meter when Earned a special
- Added the ability to use the Right Analog to trigger special. Your Spirit Meter will flash first, then simply use the Joystick to initiate your Special State
- Added Taunts to the Right Analog stick
- Added Special taunt when achieved Special
-Added new special Taunt when Special is triggered
- Added Special Get Up Animations for both laying face up and down when achieving special state
- Added Shovel Weapon to the game. You can find the Shovels located in Hallows Eve Arena leaning against the Tombs in the back.
- Added Halloween Pumpkin weapon to game. The pumpkins are placed in the Hallows Eve Arena near Entrance. You can use the weapon like any other weapon in game. They explode once used a few times.
-Added physics to the Tombstones in Hallow Eve's Arena
- Added Match Setup Screen. I decided to add a setup Match Menu to configure every match type.
-Added Arena Select Screen to Pre Select Arena before loading game. Arena select is no longer in the Pause Menu
- Moved PWX Sign guy near ramp
- Added both Ring and Corner Table setup in the Match setup menu. You can now add up to Five tables in the ring.
- Upgraded new Pause Menu. New look for the pause menu to give it a more cleaner look.
- Fixed Champion Mode. A few issues fixed within the Belt Chase feature in Champion mode
- Added Split Cam feature for more dynamic camera angles. When the opponents distance are too far apart or certain scenario occur, it will initiate a split cam to show both players position. Shit can get wonky in some situations. Please report when the split cam makes things worse instead of better!
- Added new Start Screen Intro after the opening video. Only happen once you first load the game.
- Assigned Custom Tombstone Names
- Made Hallows Eve Ring and Arena default for the Halloween special.
So that is it guys, I am pretty exhausted and as you can see a lot of time and effort was put into this build to please the fans and get one step closer to the big 1,000 newsletter edition. I hope you guys enjoy the build and leave feedback. For now I'm going to take a little break and refuel my engine because this build took a lot out of me but it was worth it lol. Thanks Guys!
FINALLY! Version 1.24 is now live on Steam for you to play right now! The crew and I want to thank all of you so damn much for your patience as we pushed on through our latest round of life challenges to get this build to you. THANK YOU! This update is about increasing stability,
FINALLY! Version 1.24 is now live on Steam for you to play right now! The crew and I want to thank all of you so damn much for your patience as we pushed on through our latest round of life challenges to get this build to you. THANK YOU!
This update is about increasing stability, pacing, and depth of gameplay:
- Fixed Parry being too sensitive when pressing the block button while far distance from opponent
- Fixed Climbing bug error in Cell Match that positioned the player in the center of the cage
- Fixed Aspect ratios in character select screen
- Fixed the glitch of pausing the game when match is over
- Fixed Look Direction for AI opponents
- Improved Hit Detection when triggering your opponent but it wouldn't register collision
- Fixed move spamming on downed opponent. Now each ground move is calculated to prevent any repeated spamming on you or your opponent. No WM21 ground attack spamming here!
- Added sound for striking opponent while on apron to Ragdoll and improved impact sounds for metal weapons, steel chair, etc.
- Added the ability to switch opponent targets during multi man matches with the Left Trigger (Multiplayer not available from main menu in this build. Oops!)
- Fixed the Nutshot glitch where your opponent will sell after successfully blocking strike.
-Added apron-to-ring and ring-to-apron grapple moves with more accurate grapple detection.
-Added apron-to-ring slingshot attack move slot. Still need to add rope physics for this type of move.
-Improved animation blending and collision for Plancha and running moves from ring to floor.
-Fixed the driver issue causing some Xbox controllers from not being recognized. YES!
-Optimized input timing once grapple loop is active to reduce impulse to button mash.
-Optimized for 60FPS
That's what's happening in this build and we're already halfway to the next build so please let us know what bugs you find and what requests you have while we have time to add them. THANK YOU! THANK YOU! THANK YOU! It feels good to back in action :)
Welcome to Newsletter #998! Over after 30 Years Elite Controller Fixed! $100 and Two Weeks Quote of The Week Over after 30 Years ****************** Just gonna rip the band-aid off here. Cringe over-sharing alert. My marriage and relationship of over 30 years ended a few months ag
Welcome to Newsletter #998!
Over after 30 Years
Elite Controller Fixed!
$100 and Two Weeks
Quote of The Week
Over after 30 Years
******************
Just gonna rip the band-aid off here. Cringe over-sharing alert. My marriage and relationship of over 30 years ended a few months ago and it’s been painful and paralyzing. Needless to say, I’ve been off the grid and away from much Pro Wrestling X social media and related posting over the summer. But I’m starting to come out the other side and get my physical and mental energy back. Please, no need for ‘sorry’ comments. It was 100% long overdue and necessary. For the best for everyone involved. And as many things as I have to be grateful for it’s this project, this crew, this adventure, and this community that are some of the biggest reasons I have to shake off the shit and get moving again. So here we go…
Elite Controller Fixed!
******************
Just got the latest v1.23 build from our programmer and finally the damn issues some people were having with their Xbox Elite controllers has been fixed. FINALLY!
$100 and Two Weeks
******************
Along with my personal shitshow this summer our programmers development gear shit the bed on him in July as well. Luckily, I was sitting on some wicked gear (thanks day job!) that I didn’t really use so I boxed it all up and shipped from my Canadian mountain lair to our lead programmer in the U.S. Apparently shipping a laptop is considered a hazardous good because of the battery?!? Huh. So, I guess charging me $100 to ship it somehow makes it less hazardous?! Either way, we tracked that shipment like Facebook tracks every second of our lives and it all arrived safe and sound just a few days ago. Our programmer is up and running and so is the rest of our crew. Good way to end the summer and head into Fall :)
Quote of the Week
********************
“Success and happiness isn’t easy but it is very simple. Start something. Keep going.” -J. Cameron
In the meantime and in between time, that's it, another edition of
Wrestling Gamers United.
Thank you for your support,
Dave Wishnowski
Play Pro Wrestling X on Steam NOW!
https://store.steampowered.com/app/297310/Pro_Wrestling_X/
PWX on Patreon!
https://www.patreon.com/ProWrestlingX
PWX on Facebook!
http://www.facebook.com/ProWrestlingX
Follow Official PWX on Twitter!
http://twitter.com/prowrestlingx
Follow Dave Wishnowski on Twitter!
http://twitter.com/realwishnowski
PWX on Instagram!
https://www.instagram.com/prowrestlingx/
PWX and Talk Shit on YouTube!
https://www.youtube.com/user/PWXDave
PWX Official site!
http://www.prowrestlingx.com/

This milestone update is 100% about improving the core gameplay. We've improved everything from the overall speed of the game to input timing windows so the game now feels so much snappier (sluggish no more!) and responsive. No more missed grapple moves! And just for fun, the spi
This milestone update is 100% about improving the core gameplay. We've improved everything from the overall speed of the game to input timing windows so the game now feels so much snappier (sluggish no more!) and responsive. No more missed grapple moves!
And just for fun, the spinning AKI submission camera is BACK BAYBAY!
We're celebrating the sale and the season by making our awesome Hallows Eve venue the default, adding back the popular breakable corner table to the hardcore and specialty matches, and more polish to the gameplay under the hood. Enjoy and THANK YOU for kindly supporting our very
We're celebrating the sale and the season by making our awesome Hallows Eve venue the default, adding back the popular breakable corner table to the hardcore and specialty matches, and more polish to the gameplay under the hood.
Enjoy and THANK YOU for kindly supporting our very long and very memorable development journey with Pro Wrestling X. WE BLEED FOR THIS!!
-Dave and Crew
PWX on Patreon!
https://www.patreon.com/ProWrestlingX
PWX on Facebook!
http://www.facebook.com/ProWrestlingX
Follow Official PWX on Twitter!
http://twitter.com/prowrestlingx
Follow Dave Wishnowski on Twitter!
http://twitter.com/realwishnowski
PWX on Instagram!
https://www.instagram.com/prowrestlingx/
PWX and Talk Shit on YouTube!
https://www.youtube.com/user/PWXDave
PWX Official site!
http://www.prowrestlingx.com/
We have a humble but important update ready for y'all right now! We continue to do a lot of nitty gritty polish to the core gameplay along with the following fixes: - Added new Custom Rings presets to Ring Editor - Fixed weapons going through top of Cell when dropped - Fixed slow
We have a humble but important update ready for y'all right now! We continue to do a lot of nitty gritty polish to the core gameplay along with the following fixes:
- Added new Custom Rings presets to Ring Editor
- Fixed weapons going through top of Cell when dropped
- Fixed slowmo bug in Championship Mode when next match starts
- Added Ref Visible On or Off toggle in Pause Menu
- Fixed open mouth bug on the the new added taunts
- Removed Corner Table for now because we have something special planned for tables in general MWAHAHAHA! You can still add a table to the ring from the pause menu though.
Thanks again for ALL of your kind support!
p.s. We're cutting together an updated gameplay trailer. If you happen to have any hi-def footage of sick spots you'd like to share we'd love to see 'em and maybe use 'em in the trailer :)
THANKS AGAIN!
-Dave and Crew
The new build is live NOW on Steam and should update for you automatically depending on your Steam settings. On top of the improvements listed below, legend tells of a wrestler who was standing on the apron when he was hit with a strike from his opponent in the ring and (as insan
The new build is live NOW on Steam and should update for you automatically depending on your Steam settings. On top of the improvements listed below, legend tells of a wrestler who was standing on the apron when he was hit with a strike from his opponent in the ring and (as insane as it sounds) he flew backwards through the air using real time ragdoll physics and created a legit HOLY SHIT spot as he crashed through an announce table. Are the stories true? Play and find out my friends 🙂
==========================
Burning Devil, Lead Programmer, Build Notes:
Hey guys had a chance to work on a new build last week and over the weekend. I have included a few new changes visually and gameplay wise. Here is a list of improvements and fixes:
- Added Backdrops Images to Main Menu
- Fixed Character Select Image Aspect Ratio
- Stopped Splash Screen from loading each time returning to Main Menu
- Added Ring Count Out Feature
- Added new Icons to Match Presets and Edit Modes
- Added new Corner Taunt. Walk towards any turnbuckle and perform taunt to trigger Corner taunt
- Improved AI Outside Fighting
- Fixed and Improved Submissions
-CPU vs CPU now available from pause menu
- Added Loading Screen
- Added Winning Outro and Theme music
Ok guys that's it for now. This is a polished build so I hope you can give it a test and leave feedback on anything you encounter in the game.
THANK YOU for your continued support, bug reports, and feature requests!
NEW VERSION UPDATED! The main version of Pro Wrestling X has now been updated from our old Unity 4 engine to our latest engine. We hope you dig the much improved performance and other additions (check that new ring editor!). The previous main version is still accessible in our 20
NEW VERSION UPDATED!
The main version of Pro Wrestling X has now been updated from our old Unity 4 engine to our latest engine. We hope you dig the much improved performance and other additions (check that new ring editor!).
The previous main version is still accessible in our 2018-version-archive beta channel that you can access using the password "2018version archive" from the preference menu when you right-click on Pro Wrestling X in your Steam library. Enjoy the new version and THANK YOU for your awesome and patient support!
Pro Wrestling X DELETING from Steam! You read right, the main version of Pro Wrestling X on Steam, the way-too-old 2018 version of the game, will soon be deleted in just a few days or so. So if you've been using that version for your e-fed, streams, CAWS, or you're just plain dig
Pro Wrestling X DELETING from Steam!
You read right, the main version of Pro Wrestling X on Steam, the way-too-old 2018 version of the game, will soon be deleted in just a few days or so. So if you've been using that version for your e-fed, streams, CAWS, or you're just plain digging it, PLEASE PLEASE PLEASE back it up soon!
We are soon to be replacing the main Steam version with the latest bleeding edge version running on the latest greatest engine. FINALLY the upgrade process has finished running through development hell. Once we replace it, we're pretty sure none of your old game saves will port over. The old engine is just so far past it's expiration date and we have literally LITERALLY re-written the entire game code from scratch all over again for the new engine. Gone are the frame rate drops and shitty performance of the old Unity 4 engine. Gone are the old placeholder roster members to be replaced by the newest guys. Bugs? Yeah but we now have NEW bugs! New CAW assets. New moves. New audio. New game mechanics. Updates will continue to come as regularly they have been recently to the beta build channels here on Steam. Awwww yeahhhh.
It will remain in Early Access but not for long. And the price is returning to it's $9.99 launch price. So if it's been on your wish list I suggest you grab it for the current 99 cent price while you can. Spend the savings on some 7-11 hot wings. They actual don't suck and I'm not being paid to say that!
Please stay tuned, this engine upgrade may be done but Pro Wrestling X sure as fuck ain't done!
20 MORE YEARS! 20 MORE YEARS! WE BLEED FOR THIS!
THANK YOU for continued kind and patient support!
-Dave