
Thank you all for playing Highway Hijinks! For our first update, we have introduced a couple new items, and made a number of tweaks to the game. Several issues have been fixed as well.
- Fix turrets being able to fire at player during race countdown
- Prevent turrets from firing at player for longer when entering or leaving Pit Stop
- Reduce radius of damage given by turret
- Slow pad combos are now possible
Items
- Rewrite many item descriptions to make them easier to understand and provide more useful information, include energy usage
- Replace some item sprites
Abilities
- Reduce energy cost of Boost from 40 e/s to 30 e/s
- Reduce energy cost of Jump 50 e/u to 15 e/u
- Increase shield generation of Protective Coating by 50% , reduce its energy cost from 60 e/s to 50 e/s
- Increase slowness of Slow Motion from 50% slow to 60%, reduce its energy cost 60 e/s to 50 e/s
Consumables
- Add Overtime, a Consumable that triples the remaining time of all active Statuses
- Increase cost of Dentures from $100 to $350, increase the given Hungry status from 10s to 15s
- Increase duration of Flatten's effect from 10s to 20s
- Increase the gained scrap from Golden Explosion from 2x to 3x, increased its duration from 15s to 20s and its cost from $200 to $350
- Make Nuke Rare
- Prevent Speedifier from hanging the game if it is activated multiple times in a short period by Efficient Eater and/or Consumerism
Modules
- Add Frenzied Fallback, a Module that gives a hefty temporary fire rate and damage buff when your shield is broken
- Nerf Combo Killer from 1.5% fire rate increase per kill to 1%
- Make the effect of Damage Boost decay over time with a Status, Damage Boost also gives damage relative to speed pad combo, +-20% damage * combo
- Buff Deal Finder from 5% to 12.5%
- Make Destructive Force Rare, increase its cost $800 to $1200, reduce its effect from 0.25% to 0.2%
- Buff Efficient Eater from 4% chance to preserve consumable to 5%
- Make Emergency Repairs Uncommon, reduce its cost from $1600 to $1250, make it give temporary invulnerability when activated
- Buff Enduring Shield from 15% reduced shield decay to 20%
- Buff Energy Converter from (0.5% max energy * speed)/s to (1% max energy * speed)/s
- Nerf Energy Harvester from 7 energy per kill to 4, reduce its cost from $1000 to $900
- Buff Extra Gear from +25 km/h to +100km/h, increase its cost from $400 to $500
- Buff Firearm from 10% chance to ignite enemy to 25%
- Nerf Item Thief from 15% chance of a stolen item being a module to 10%
- Buff More Gold from 1% chance of thing being gold to 2.5%, improve its probability calculations
- Buff Piercing Projectiles from 10% chance of piercing to 33%
- Fix Shaped Metal being worse than useless (Weapon power multiplier is no longer 0)
- Buff Shield Generator from +20 minimum shield to +25
- Buff Soul Harvester from 0.05% damage increase per kill to 0.075%
- Buff Vehicular Sabotage from 0.5% chance of sabotaged enemy to 2%(and spell its name correctly)
- Make Saw Orbital Rare, increase its cost from $800 to $900, fix the saw being kept if the module is sold
Weapons
- Make all guns fire when holding the fire button
- Make Ram consume energy at start of parry instead of end, but refund 50% of the energy if the parry is successful. Prevent obstacles from being parried if parry is being extended
Other Changes
- Add Steam Cloud support
- Add setting for camera shake intensity
- Hide mouse cursor during game if the mouse is not moved
- Clearly display result of race when player finishes race
- Increase font size of item descriptions
- HIghlight Vouchers in Pit Stop
- Improve user interface navigation in Pit Stop
- Change controller button for using secondary ability to D-pad right so both primary and secondary ability can be used at the same time
- Fix scrollbar in scroll views not being draggable
- Fix scroll views sometimes breaking when scrolling with controller analog stick
- Improve appearance of pause screen, game over screen, and Voucher item selection screen
- Improve the HUD a bit
- Improve appearance of speed lines effect
- Adjust appearance of low health/damage/shield gain screen color effects
- Add health pickups to end of tutorial
- Fix an issue where game is too slow after dying in tutorial
- Fix a bunch of things potentially breaking due to exceptions being thrown
- Increase intensity of high quality lighting
- Add button linking to our Discord server on main menu
- Update the credits
Mechanics
This is just the beginning — there are still plenty of improvements we want to make! Here are some of the things we are working on now:
- Achievements
- Global leaderboard
- Run history and statistics screen
- Unlocked item showcase screen
- Controls customization
- PlayStation and Nintendo controller support
- Mac support
- User interface improvements
- More balance changes
- More bug fixes
- Stability and performance improvements
Discuss the game, tell us your thoughts about this update, and suggest future changes on our Discord server!
