Thank you!
The first week of being on Steam has been an overwhelming success. My goal for the first week was to hit 50 wishlists. We ended up hitting over 60+! So, from the bottom of my heart thank you so much. Wishlisting the game helps support development as it allows me to gauge interest while also giving me a little boost in happiness.
New additions to the game.
Instead of rambling on about every little tiny bit of blueprinting I did, I thought I would list them.
- New doors were added to the game and placed in all buildings, replacing the older, buggy models.
- New "garage" doors were added to specific buildings that required them.
- New day time sky was added, while I've not fully decided on how it will look, it already looks 10x better.
- New night time sky added, instead of being pitch black the game now has stars and a moon, allowing for better vision but you'll still need to use your torch!
- New volumetric height fog was added, this does so much for the atmosphere!
Bug fixes
- Fixed a problem with the players height, which stopped them from getting through doors sometimes.
- Fixed a problem with the pathways sitting higher than the ground, creating an area in which you could see under the pathways.
- Fixed lighting problems, but will need looked at again to make it more to my liking.
- Fixed collisions on doors.
- Fixed collision boxes not working when trying to interact with garage doors and doors.
- Fixed and adjusted a lot of the buildings, the models I'm using seem to have a lot of problems with not being the correct size, meaning I have to manually adjust them all the time.
Thank you for taking the time to read this, feel free to get in contact if you have any questions or feedback. Remember to join the discord here: https://discord.gg/byZBSYcKMY
Night Sky

Day Sky

Garage Door

New Door

