Venusville Development Roadmap
Private Alpha 1.0
Core Foundation & Basic Systems
- Pre-1.4 - June - Nov 2024 - Construction system - Basic task system - Environment setup - City collapse mechanics - NPC control and AI - Initial UI implementation
- 1.4 - Dec 2024 - Expanded construction system - Basic production line - UI tooltips
- 1.5 - Jan 2025 - Multiple selectable production options - Eating mechanics for NPCs - New interior structure models - Improved task assignment & motivation system
- 1.6 - End of Jan 2025 - Power system implementation - Sleeping (beds) - NPC death mechanics - New textures for factories - Pathfinding and interaction system overhaul (fix NPCs getting stuck)
- 1.7 - Festival Demo Release - Gas, water, - Thirst, tiredness, health - Entertainment system (basic) - Repair mechanics (basic) - Ability to remove buildings and furniture (both completed and under construction) - Options UI - Stirling Power Generation
- Alpha 2.0 - Oxygen system (breathing mechanics) -Finalized basic production mechanics -Finalized NPC needs system -Planetary map system - Health system & medical needs - Air conditioning (temperature control) - Translations (en, hu, jp) - Gas Combiner - Custom NPC animations - Tree Planter - Start screen implementation
- 2.1 -Resource spots & distribution -Basic wind simulation -Advanced repair system (including spare parts)
- 2.2 -City-wide statistics UI (power, weight, gas/water usage, balance, wind/speed tracking)
- 2.3 -Tech tree implementation -Scientists & research labs
- 2.4 -Radar system -Danger zones (storms, acid clouds, atomic oxygen threats)
- 2.5 -Horizontal engines (basic control for hovering and wind-speed adjustments)
- 2.6 -Map navigation system -Wind system improvements
Alpha 3.0 - Full Demo Release
Finalizing Core Features & Polish
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-Save & load system
-Options menu improvements
-Start screen finalized
-Revamp of the city collapse system
-New models and textures
- Translations all 13 languages
Venusville: Prologue
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- Robots (Transport, Worker, Engineer)
- Robot Charger, Robot Repair, Robot Manufacturing
- Explorable Poles Area
- Anomalies
Tentative Features (Planned but Not Assigned to a Version Yet)
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-Large solar panels, kite power, lightning power
-Chemical and capacitor power storage (small & large)
-Various organized dome layouts (Dead-end, T, L, Corridor)
-Doors & airlocks
-Entertainment interior structures
-Custom NPC models
Beta Version 4.0+
Major Features & Expansion
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-Satellite system
-Trading system
-Full weather system & anomalies
-Medium & large buildings (e.g., concert hall, restaurant, fish production, sushi bar, gym)
-Jewellery resources
-Space station & space elevator
- Planetary trading
