Balance Adjustments:
Bond Changes:
Undead Adjustments:
When an enemy unit dies, there is a chance for an undead unit to spawn in that position after 3 seconds.
(3) 30% chance to summon a Level 1 Undead Guard
(5) 35% chance to summon a Level 2 Undead Guard, with a 10% chance to summon a Level 2 Death Knight
(8) 45% chance to summon a Level 3 Undead Guard, with a 30% chance to summon a Level 3 Death Knight
Cavalry Adjustments:
At the start of the battle, all units gain increased damage and movement speed for 8 seconds. [Cavalry] charges forward, dealing damage and stunning collided units. If the charge kills the target, the charge continues.
(2) 10% damage increase, 10% movement speed increase, charge deals 200% attack damage, 2-second stun
(4) 15% damage increase, 15% movement speed increase, charge deals 300% attack damage, 2.5-second stun
(6) 20% damage increase, 20% movement speed increase, charge deals 450% attack damage, 3-second stun
New Warrior Effect:
[Warriors] can execute low-health units, recovering health upon execution.
(6) Execute targets below 30% health, recover 45% of lost health
Assassin Nerf:
At the start of the battle, [Assassins] enter stealth and leap to the last enemy position in the same column after 1 second, gaining increased critical damage and critical strike chance, as well as 150% movement speed for 5 seconds. Killing an enemy unit refreshes this effect and re-enters stealth.
(1) Critical damage bonus 50% → 40%
(3) Critical damage bonus 80% → 65%
(5) Critical damage bonus 130% → 100%
Other Changes:
Maximum level increased from 6 to 7
First four refresh costs increased from 1 to 2 (supplement to changes in v0.02)
Bug Fixes:
Attempted to fix a crash issue
Fixed a bug where Royal Sniper's rarity was displayed incorrectly in the shop
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