New main gamemode: Conquest
Map: City (for now, lots of intentions with this new map)
- Collect chips and deliver them, capture objectives or eliminate players to accumulate points for your team
New scoring system, only points counted, not KDA ratios
Disabled map selection for focus on the main gamemode, all will come back but changes in the overall architecture will demand time for adaptation
Some new equipment, not all fully developed
Full BHop enabled for all characters (Hold Jump to Bhop)
New dash system: Dashing torwards where you're looking
Wall grinding: You slow your fall when hugging a wall, can conserve horizontal speed and while grinding you can always wall-jump
Lots of stuff being made, for now we need testing
Feedback is appreciated, the main focus for now with this gamemode is to try and understand what makes a good objective map, and get the game to feel right. When thats done, we can start getting some new content and polishing what we already have
