Occluder in some maps resulting in meshes not rendering correctly, hopefully solved
Outsider blink reworked, requires 2 presses, launches the blink symbol then you blink to it - Previous model was resulting in the character getting stuck in the map too often
Analysing sudden frame-drops/stutter, implemented forced 60fps cap for the game, can be changed later to be user-controlled.
Any sugestions or feedback I'll be happy to hear!
