Dear players of Legend of Card Cultivation,
Greetings,
It has been nearly a month since our last update. During this period, we have received a great deal of feedback and suggestions from players, as well as creative works shared by many enthusiastic fans. First and foremost, we extend our sincerest gratitude to every friend who cares about this game.
To be frank, we are not a large studio — our entire development team has always consisted of only 3 members. In recent months, we have been working tirelessly to polish the existing gameplay experience while advancing the development of new content. However, we are fully aware that the current update pace and content volume fall far short of everyone’s expectations. More critically, at the game’s initial launch, we made the wrong decision to release it as a full version. This decision has betrayed your trust and disappointed many players. For this, the entire development team offers our solemn apology to all players.
We have taken all your criticisms to heart and are deeply aware of our own shortcomings. With this update, we would like to honestly explain the current content status of Legend of Card Cultivation, so that every player can have a clear picture of the game’s current state:
The game features two modes: Story Mode and Free Mode. In Story Mode, one playable protagonist is currently available, with a complete main storyline and ending. The ending content will be unlocked upon reaching the Golden Core Realm.
Across all modes, the protagonist can cultivate up to the Nascent Soul Realm and complete the Heavenly Tribulation. However, supporting quests and content beyond the Golden Core Realm are still relatively sparse at present. According to our internal testing, cultivating from scratch to Nascent Soul Tribulation takes approximately 30 hours of gameplay.
Moving forward, we will continue to refine Nascent Soul Realm content, and gradually add more diverse protagonists, quests and gameplay mechanics to enrich the overall experience.
We are well aware that the game still has many flaws and imperfections. Every honest review you leave is extremely valuable to us. We will carefully document every piece of criticism and suggestion, and keep optimizing the game on an ongoing basis.
Thank you again for your tolerance, criticism and companionship.
— The Legend of Card Cultivation Development Team
Update Details
New Content
Basic Nascent Soul Realm Content (Part 1)
Added humanoid forms for two Demon Kings: the North Sea Kraken and Ironbone Bear. Each comes with a brand-new exclusive magic treasure, and can be encountered through random adventures. They are initially hostile to the protagonist. After defeating them, you may choose whether to seize their Nascent Soul — this choice will affect their relationship with the protagonist.
Important: For save files that have reached the Nascent Soul stage before this update, you must perform the following action to trigger Nascent Soul Demon King encounters in the game: Enter the Heavenly Emperor's Treasury and speak once with the gatekeeping puppet;
Added Nascent Soul Realm materials, allowing magic treasure and spirit beast cards to be upgraded in rarity smoothly.
Added the Dao Inquiry Platform for the Nascent Soul Realm.
Added Nascent Soul Realm cultivation manuals.
Regarding Nascent Soul content, we will gradually roll out Nascent Soul forms for every Demon King, each tied to a specific secret realm or quest.
New Insight System
Added 25 new cultivation manuals, covering Foundation Establishment to Nascent Soul Realm. These new manuals are designed to support distinct playstyles:
Metal element: Light Shield / Sword
Wood element: Summon / Control
Water element: Recovery
Fire element: Multi-strike Damage / Martial Avatar
Earth element: Spirit Beast Build / Martial Defense
Each cultivation manual can be comprehended using a fixed combination of Insight Cards, while random comprehension remains possible.
Lower-tier insights can be upgraded to higher tiers via fixed synthesis paths. Protagonists at higher realms can still comprehend and use lower-tier insights across all game systems.
Added Russian language localization
The Russian translation was assisted by AI and proofread by enthusiastic Russian-speaking players. All text has been translated into Russian, while text in images remains in English.
Added Innate Skill Codex
Game Adjustments
All Demon Kings in Siege gameplay have been changed to small card format (to reduce misoperation when using pills).
Increased the Qi restored by Qi Cards:
Qi Refining: 2 points
Foundation Establishment: 4 points
Golden Core: 6 points
Chaotic Qi: 10 points
Adjusted the negative effects of Artifact Path talents — Sword Mastery, Edgeless Sword Control, Radiating Sword Qi, Golden Peak Break, and Hidden Edge — to a minor reduction in Qi value. This change only applies to talents learned after the update; old saves will still display the previous values.
Note: Talent selection will now be more strategic.
Adjusted the element of the magic treasure Flowing Fire to Yang Five Elements. Its skill effects remain unchanged — Flowing Fire still benefits from attack count bonuses from Fire-element cards. This update adds many skills that trigger extra attacks for Fire-element cards, allowing for better synergy.
Card Skill Adjustments
Lamp card trait adjusted: Deals 3x damage to Wood-element cards.
Seal card effect adjusted: Deals 1.5x damage to demon beasts (including Demon Kings).
Pouch card trait adjusted: Reduces damage taken in the first turn (previously: reduced damage from the first attack).
Ancient Wind-Breaking Flute skill adjusted: Gains ATK after other allied Metal-element cards (previously: magic treasures) attack.
Golden Glow Bell skill adjusted: Increases the ATK of other allied Metal-element cards (previously: magic treasures) before they attack.
Golden Light Blade skill adjusted: At the start of each turn, gains ATK and HP for every Metal-element card on the field.
Moon-Slaying Demon Blade skill adjusted: At the start of each turn, gains ATK for every Metal-element card on the field.
Pixiu Spirit Beast skill adjusted: When an ally loses their Light Shield, that ally gains ATK and HP.
Star Shatterer skill adjusted: When an allied card loses its Light Shield, gains one extra attack and increased ATK.
Witherwood Sword skill fully reworked, magic treasure element adjusted: Before attacking, resets the target’s stats to their initial battle values and inflicts Poison.
Jellyfish Spirit Beast skill adjusted: For the first 3 turns, reduces the ATK of 2 random enemy cards.
Thundercrest skill adjusted: Deals damage to 2 random enemy cards at the start of each turn.
Phantom Sea Gourd skill adjusted: Deals 3x damage to Fire-element cards.
Crimson Flame Blade skill adjusted: The first attack after entering the battlefield deals greatly increased damage. If the attack kills the target, triggers one additional attack (can trigger once per turn).
Blazing Flame Gourd skill adjusted: Attacks one additional time if the target is undamaged. Can trigger up to 2 times per turn (previously 1 time).
Vermilion Cliff skill adjusted: Attacks one additional time if the target is Wood or Yin element. Can trigger up to 2 times per turn (previously 1 time).
Blazing Fire Sword skill adjusted: Damage dealt by this card ignores armor, and deals 2x damage to Wood and Yin Five Elements cards.
Increased the skill effect values of Golden Eye Tiger, Demon Binder, Gold-Sundering Flame Blade, and Pearl trait.
Increased the stats of Fire Rock Rat, Fan, and Mirror magic treasures.
Demon King Kui Niu’s Skill 2 (Passive) adjusted: This card’s attacks also apply Confusion for 1 turn to cards adjacent to the target (previously dealt damage).
Ironbone Bear’s Skill 2 (Passive) adjusted: Attacks also deal 50% damage to cards adjacent to the target (previously: attacks one additional time if the attack deals no damage).
Bug Fixes
Fixed an issue where cultivating the Evil-Breaking Sword Scripture at Sword Enlightenment Cliff would grant incorrect skills.
Fixed an issue where innate items could not be used to cultivate cultivation manuals.
