Source: Steam Community (opens in a new tab)
Bug fixes :
- Fixed crash caused by Mystic endchain action and game speed at 400%
- The “activation” ability correctly triggers BRAVE talents #1 and #2
- It is no longer possible to place runes on locked chain slots (specific case with a full hand and a rune that cannot be placed in the last position)
- Mobs' attack speed now matches game speed (useful for 400%)
- Mobs are correctly replaced after using the “temporality” rune if a mob has been destroyed.
- Fix “Presence” passive mob, which now correctly considers physical and magical damage
Additions :
- In-game display of a “new” mention under runes/abilities/talents that are not in your library (that you've never chosen before)
- The “Ctrl” shortcut to disable/enable damage preview is now active only in battle or in options. This will limit the number of times this key is pressed by mistake, leaving players without a preview, and unaware that the option has been disabled.
- The 1st chain slot will always be the last to be locked (offers more playability, especially with runes that exhaust the next slot's rune)
- Visual update of some achievements (on STEAM)
Balance
- BLOOD rune : "Runic wound" increased number of wounds per rune in hand (3 -> 4)
- MYSTIC rune : "Runic shock" increased damage (30 -> 40)
- CONTROL rune : "Runic aura" increased number of auras per rune in hand (3 -> 4)
- BRAVE ability : "Breaking" cost reduction (6 -> 5)
- Mob : Archer Gormnoq Reduced HP (145 -> 140)
(Allows more early game combos to destroy it in 1 turn, especially on room 2)