Updated Log Entries
I've gone through and given the same treatment to all encounter events that I did to attacking. So now if you attempt to sneak, or ambush, or pick a lock etc... you will see a detailed breakdown of your "roll" and why you succeeded or failed.
Doors
Doors behave a little differently now. If you have enough strength to bash a door, you still have to make a successful roll. Failing will not deliver any damage *unless* it is a critical failure (see more below) or the door was too strong to begin with. Bashing a door will also alert nearby monsters so this will be changing the dynamics of the game a bit.
Picking locks is similar, and it takes a few extra seconds to try it, so it also has a disadvantage. These are not huge differences, but I think they will make each kind of approach feel more significant.
Critical Failure
You may see this message pop up on occasion. Basically, so matter how strong your character is, there is always going to be a chance to fail. When you get a critical failure, usually something bad will also happen to you ... you lockpick breaks ... your net gets torn ... you hurt yourself trying to knock down a door ... stuff like that.
