Hey everyone!
Musgro Farm will be a part of Next Fest, starting on Monday! As a part of the festival, a new demo update is now available which includes a few new things to play with!
Demo Overview
If you're new to Musgro Farm, here are a couple highlights and answers to some FAQS:
- Demo contains ~3 hours of content straight through, but freedom to keep upgrading/improving with no time limit
- Demo progress will carry over to the full game
- An early beta program will likely be starting around the end of June
- Demo includes Full Steam Deck support
- Feedback can be sent in-game from the esc menu, or you can chat with us on Discord!
- More details about future plans can be found in the last event post
Content Update
This update includes a bit of an update to the tech tree, along with some new crops, recipes, and buildings! The demo still centers on the production of Simple Vegetable Soup, but there are some extra recipes on the side for things like Salsa and Popcorn, an alternative Cuttery for new layout options, as well as some new crops like legumes and peppers. Some of these may be handy for generating compost ;)

Patch Notes
- Many tweaks to existing techs - consolidated some soup/salad recipes
- Added new techs and recipes for Prep Kitchen
- Added new techs for a variety of new crops and recipes, plus some more "previews" of full game techs
- Reduced max worker count upgrade for buildings, and reworked some existing worker counts.
- Added new Large Cuttery which works faster and supports more workers
- Rebalanced timings on some recipes to account for worker/tech changes
- "Deprecated" existing pickle recipes - new pickle recipes will be coming in the future!
- Reworked a few icons to be more clear - things like Shredded Lettuce are more consistent in including their "source" crop icon to be clear
- Renamed Tomato Paste to Canned Tomatoes
- Fixed contract generation algorithm to more consistently choose recipes/crops you've recently unlocked
- Imposed rank limit to match full release: You'll need some of the new techs to progress further
- Numerous bug fixes and performance improvements
Note: Some of these changes have "removed" a couple recipes / techs, and some have "reduced" things like max building worker counts. If you load old saves, you will be refunded points for removed techs. Any of your existing built structures will still stay exactly as they were, but you will be constrained by things like new worker limits on future purchases. You will also retain access to "removed" recipes/buildings if you had already unlocked them. Because some recipe timings have been changed, some existing layout configurations may be impacted - I do expect most demo content to now be stable.
Next Steps
While I'll likely be focused on Next Fest for the coming week, my next goal is to get the next beta ready. The beta will include some more techs, recipes, crops, and the ability to start buying more land.
I'm pretty close to having an early build ready, which will likely be available to Ko-Fi subscribers near the end of June. When it's ready, I'll post about it here and in Discord.
As always, if you have any thoughts, feedback, or questions, leave a comment or come chat on Discord!
