Janne - the other guy:
Last week we had just gotten our demo out, now we've had a bit of time to gather some feedback and start polishing things that weren't still quite ready.
Here's a bit of a preview of what you can expect from the demo:

In no particular order we've managed to do at least the following:
- Rebalanced a few levels, and added significantly more of them
- Crouch now takes priority over running
- Reduced knockback and stun time
- Increased fire rate
- Added a bit of inertia to movement to make small movements more accurate
- Time elapsed no longer resets to last saved time when you die
- Elapsed time for saves is now shown a bit more nicely
- Automap design slightly updated again
- A bit more consistency for visual styles
- Fixed a bunch of little UI bugs like being able to focus buttons that should be disabled or hidden
- Clouds now behave nicer and don't pop into the visible areas of the screen, and they can handle rooms of any size now
- Menu plays sounds when moving around and when adjusting volume
- Added version and copyright information to main menu

We're also still going to update a couple of things before Next Fest still, e.g. our turret enemy still needs a death animation.
Check out our demo by clicking the image below!

