Functional Changes
.
* The power of enemy actions is now displayed as attack power.
* The right to resurrection by "Crimson Cross" and "Staff of Everlasting Life" is now indicated by an icon in battle.
* When the first step to start was the inn, good things were made to happen.
* Timing of enemy appearances and rewards were adjusted.
* We made it so that there is a low probability of evil appearing even when you don't have the "Serpent Cross".
* When an ogre type is defeated, a special item can be obtained at random.
* When a tiger is turned by "Tiger Sword", the face image is now that of a tiger.
* The damage that accumulates each turn with the "Sword of Armageddon" has been changed from 5 to 7.
* Deleted "Sowrd of Denial".
* Added "Sowrd of Magic Circle".
* The effect of "Fisticuffs" was changed.
(Before change) Unarmed attack power +2. +4 extra for levels 10 and up. +1 attacks for levels 12 and up.
(After change) Unarmed attack power +2. +1 attacks for levels 12 and up. +5 extra for levels 20 and up.
* Ribbonette
(Before change) 23 Gold, Damage given +2
(After change) 40 Gold, Damage inflicted by attacks and skills given +5
* Crimson Ribbonette
(Before change) 45 Gold, Damage given +5
(After change) 80 Gold, Damage inflicted by attacks and skills given +10
* Changed the effect of "Eye Patch".
(Before change) Bullet type power +5
(After change) Bullet type power +5. Gain one bullet at the start of combat.
* The price of "Crimson Cross" was changed from 9 Gold to 15 Gold.
* The price of "Magic Arrow" was changed from 88 Gold to 64 Gold.
Modification
* Fixed a bug that an effect the "+1 attacks" by "Fisticuffs" and "Earring Tread" isn't had on the "Sword of the Sacrament".
* Fixed a bug that prevented "Dream Crest" item revival from taking precedence over item drops.
and more other minor corrections and balancing
