Greetings Convicts,
Happy Breakout launch week! As part of the first update there are a number of changes coming, from quality of life fixes to new content. Feedback has been sent in and heard, and a lot of elements of the game have been reevaluated.

New Rooms:
With this update, two new rooms have been added:
- A large cell room featuring a giant window just begging to be jumped through, available in the Cells theme from the start
- An open energy siphoning vat with platforms connected by energy bridges above a deadly sea of energy liquid, available in the Tech theme from room 70 onwards
The rooms have new Datapads to be found, each of which unlocks a new Log in the Robodex. Access the Robodex from the pause menu to have a look.

New Story Content
Also in this update, there are some additional story cutscenes:
- A new cutscene when launching a new game from the main menu (note: this will not play when restarting from the pause menu or death screen, only from the main menu)
- A vignette when entering the first boss room, the wave-based Isolation Cells Security Door
As previously mentioned, the Robodex now contains new entries in the Logs section. Find their respective Datapads in each of the new rooms to gain a greater understanding of the world around you.
Patch Notes
With that said, here are the patch notes:
- Added a new cutscene when starting a new game
- Added a new introduction area to teach controls & mechanics
- Added two new rooms, one each for the Cells and Tech themes
- Added FPS settings to the settings menu
- Added V-Sync settings to the settings menu
- Added a Field of View slider to the settings menu (note: only applies during gameplay)
- Controls reference now shows on the main menu's settings menu
- Lowered boss room number to every 40 rooms
- Removed infinite spawners in early Cells themed rooms
- Allowed Hydro themed rooms to be visited earlier
- Allowed Tech themed rooms to be visited earlier
- Reduced damage of the Plasma bot cannons
- Fixed door audio not playing when entering Isolation Cells Security Door boss
- Fixed lifts locking the player in place while moving down
- Scrap crawler & Scrap limper optimisations
- Magnet boss optimisations
- Reduced Magnet boss health
- Reworked Magnet boss movement
- Better collision detection to prevent being pushed out of rooms
- Better reset point used if pushed out of bounds
- Various other small fixes
If you find any bugs, issues or have general thoughts, feel free to contact the Breakout email
